Fighter
Base Class: Fighter

Subclass modified by K. O. Homebrew

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The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices: yield or die fighting.

Samurai Features

Fighter Level Feature
3rd Bonus Proficiency, Fighting Spirit (5 temp. hp)
7th Elegant Courtier
10th Rapid Strike, Fighting Spirit (10 temp. hp)
15th Tireless Spirit, Fighting Spirit (15 temp. hp)
18th Strength before Death

Bonus Proficiencies: Skill or Language

You gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you may learn one language of your choice.

History

You gain proficiency in History.

Insight

You gain proficiency in Insight.

Language

You may learn one language of your choice.

Performance

You gain proficiency in Performance.

Persuasion

You gain proficiency in Persuasion.

Bonus Proficiencies: Tool or Musical Instrument

You gain proficiency in one of the following tools of your choice: Calligrapher’s Supplies, Cartographer’s Tools, Painter’s Supplies, or Potter’s Tools. Alternatively, you may gain proficiency in one musical instrument of your choice.

Calligrapher's Supplies

You gain proficiency in Calligrapher’s Supplies.

Cartographer's Tools

You gain proficiency in Cartographer’s Tools.

Musical Instrument

You gain proficiency in one musical instrument of your choice.

Painter's Supplies

You gain proficiency in Painter’s Supplies.

Potter's Tools

You gain proficiency in Potter’s Tools.

Fighting Spirit

As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain temporary hit points equal to your proficiency bonus plus half your fighter level (rounded down). You have uses of Fighting Spirit equal to your proficiency bonus.

You regain expended uses after a long rest.

Elegant Courtier

You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws(your choice).

In addition, whenever you make a Persuasion check or a check using your chosen bonus proficiency, you gain a bonus to the check equal to your Wisdom modifier.

Charisma Saving Throws

You gain proficiency in Charisma saving throws.

Intelligence Saving Throws

You gain proficiency in Intelligence saving throws.

Wisdom Saving Throws

You gain proficiency in Wisdom saving throws.

Rapid Strike

If you take the attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage of that roll and instead make an additional weapon attack against that target, as apart of the same action. You can only do so once per turn.

Tireless Spirit

When you are reduced to 0 hit points you may activate Tireless Spirit and choose one of the effects listed below before dropping unconscious.

  • You immediately move up to half your speed without provoked opportunity attacks.
  • You may immediately make one attack against a creature within range.
  • You instead drop to one hit point.

Strength Before Death

Starting at 18th level, your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points, you can use your reaction to delay falling unconscious, and you can immediately take an extra turn. While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points.

Once you use this feature, you can’t use it again until you finish a long rest.

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