Fighter
Base Class: Fighter

While most warriors hone their craft in organized schools of war or combat units, some mastered their combat skill in the wild. Known colloquially as Drifters, these solitary warriors can be found wandering from town to town, making a living hunting bounties - whether they be man, beast, or monster.

Wayward Soul

You have spent many days and nights scratching a living out in the wild. You gain proficiency in Perception or Survival, and when you make a check with either of these skills, you can treat a d20 roll of 7 or lower as an 8. You have also learned the language of the criminal world. You can identify, read, and speak in Thieves' Cant

Wrangler

You are especially adept at bringing your quarries in alive, though you have no qualms if they force you to take more extreme measures. As a bonus action on your turn, you can Mark a creature that you can see within 30 feet as your Quarry, granting you the following benefits:

  • When you make a Strength (Athletics) check to shove or grapple your Quarry, you have advantage on your roll.
  • As a reaction when your Quarry misses you with a melee attack, you can force it to make a Dexterity saving throw (Save DC = 8 + your proficiency bonus + your Wisdom modifier). On a failed save, you can choose to knock it prone or to grapple the creature (if you have a free hand).
  • You have advantage on any Wisdom (Survival) or Wisdom (Perception) checks you make to track your Quarry.

The creature remains your Quarry indefinitely, but this Mark ends early if your Quarry is Hidden from you, you are incapacitated, or you Mark another creature as your Quarry. Once you Mark a creature as your Quarry you must finish a short or long rest before you can Mark another creature.

Hair-Trigger

7th-level Drifter feature

You can add your proficiency bonus to initiative rolls, and when you roll initiative and are not surprised, you can use your reaction to mark a creature as your Quarry.

Tenacious Spirit

10th-level Drifter feature
Once you have a foe in your sights it is rare that they escape your grasp. Once per turn when you make a weapon attack against your Quarry, you roll your damage dice twice and use the higher result.  Also, if you start your turn more then 30 feet away from your Quarry, you can take the Dash action as a bonus action on that turn. However, you must use the extra movement to end your turn closer to your Quarry then when you began.

Deadly Hunter

15th-level Drifter feature

You are ruthless in combat against your chosen foes. Your weapon attacks against your Quarry score a critical hit on a roll of 19 or 20 on the d20.

Also, you can use Wrangler to Mark a creature as your Quarry up to three times, and you regain all expended uses of this feature when you finish a short or long rest.

Legendary Drifter

18th-level Drifter feature

You are an unquestioned masterful hunter of creatures, both mortal and immortal. You gain the benefits listed below:

  • When you mark a creature as your Quarry, the Mark only ends if you mark another creature, or your Quarry is slain.
  • When you force your Quarry to make a saving throw, you can end the Mark to cause it to automatically fail.
  • You always know the direction of your Quarry so long as you are both on the same plane of existence.