Cleric
Base Class: Cleric

Prerequisite: This is a Prestige subclass that must be earned in game or taken by a Cleric or School of Chronurgy Wizard who has previously reached level 20.

If At First You Don't Succeed, Rewrite the Fabric of Reality

Clerics of the Endless Domain worship the infinite and eternal whether that's a deity associated with time or the multiverse itself. Rather than heal wounds, they bend reality to return the body to a time before it was injured. These clerics always seem perfectly composed, making slight alterations to events to tilt them in their favor. Unfortunately, vast cosmic power and inflated egos often go hand-in-hand.

Level 3: One More Try

You can foresee failure to give yourself a second chance. Whenever you make a D20 Test, you can re-roll the die (no action required). You must use the second result. You can use this ability a number of times up to your Proficiency Bonus and regain all expended uses on a Long Rest.

Level 3: Endless Domain Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Endless Domain Spells table, you thereafter always have the listed spells prepared.

Endless Domain Spells
Cleric Level Prepared Spells
3 Healing Word or Gift of Alacrity (EGtW), Shield, Augury or Fortune's Favor (EGtW), Misty Step or Healing Spirit (XGtE), 
5 Beacon of Hope or Aura of Vitality (PHB), Revivify
7 Aura of Life, Otiluke's Resilient Sphere
9 Greater Restoration, Raise Dead or Temporal Shunt (EGtW)
11 Contingency

Level 3: Think Again

As a Reaction when a creature you can see within 60 feet would take damage, you present your Holy Symbol and expend a use of your Channel Divinity to temporarily remove a creature from harm. The targeted creature instead takes no damage from the triggering effect.

Level 6: Cleansing Light

Your healing spells also help return a body to its prime condition. When a spell you cast restores Hit Points to a creature, one creature targeted by the spell can remove one of the following conditions: Blinded, Deafened, Paralyzed, Petrified, Poisoned, Restrained, Stunned, or one level of Exhaustion.

At Level 17, this feature removes all of the listed conditions from one creature targeted by the spell.

Level 6: Combat Sense

Your enemies always find you prepared, no matter how elaborate the ambush is. You have Advantage on Initiative rolls.

Level 17: Factory Reset

As a Magic, you present your Holy Symbol and expend a use of your Channel Divinity to restore a target to a previous state. One living target you can see within 30 feet has their Hit Points set to their Hit Point Maximum and has all conditions removed from them. Any spells targeting them or that they were Concentrating on end.

Level 17: Mint Condition

Your body is no longer subjected to the ravages of time. You do not age and cannot be aged magically. If you had reached old age, you no longer suffer the frailty of old age.

Endless Domain (2024 Prestige Subclass) Image

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