Cleric
Base Class: Cleric

The Lore Domain offers magic that pulls lessons and inspiration from the legends, myths, and stories of the past. Clerics who wield this magic seek to guide those in the present to reach the heights of those in the great heroic stories while avoiding the falls of the great tragedies. 

The Lore Domain is associated with gods of knowledge, history, storytelling, and memory. These gods and those who follow them seek not only to discover and share the secrets of the days gone by, but to shape the course of future history.

Blessings of Knowledge

At 3rd level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.

Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

Channel Divinity: Knowledge of the Ages

Starting at 3rd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 8 hours, you have proficiency with the chosen skill or tool.

Lessons of Lost Days

You draw power from the lessons of history and lore. As a bonus action, you can call out a reminder of a legend from ages past to aid one of your allies. When you do so, choose a creature within 60 feet of yourself.

You can choose to either empower an ally or undermine an adversary. If you empower an ally, that creature gains advantage on one attack roll or skill check it makes on its next turn, and can choose to can use its Reaction to move up to its Speed toward an enemy without provoking Opportunity Attacks. If you undermine an adversary, that creature gains disadvantage on the next saving throw it makes, and it cannot take Opportunity Attacks until its next turn.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a Long Rest.

Visions of the Past

Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time, as if you were casting a spell.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Object Reading. Holding an object as you meditate, you can see visions of the object’s previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.

Area Reading. As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation.

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