Base Class: Warlock
Your patron is not one god, but many-shattered, forgotten, or abandoned deities who reach out through fractured prayers and broken relics. You are the voice that remembers them, the blade that honors their lost glory, and the vessel that carries their spark. In serving many, you become more than one thing-and never entirely whole.
Expanded Spell List
The fallen pantheon grants you access to sacred echoes from many divine domains. These spells reflect themes of healing, nature, divine power, and revelation-gifts drawn from the lost prayers of forgotten gods. You always treat these as Warlock spells, but they do not count against your number of spells known.
1st Level
• Bless - You channel divine favor, empowering allies with increased accuracy and resolve.
• Faerie Fire - A radiant outline reveals hidden enemies, a gift of vision from a long-forgotten trickster god.
2nd Level
• Prayer of Healing - You invoke ancient rites of m a s s restoration, letting echoes of the divine mend wounds.
• Moonbeam - You call down radiant judgment, a purifying light that burns through deception and darkness.
3rd Level
• Beacon of Hope - You become a vessel of divine assurance, bolstering the spirits and vitality of the wounded.
• Plant Growth - An echo of nature's forgotten gods answers your call, causing life to flourish or entangle foes.
4th Level
• Divination - You beseech divine forces for answers beyond the veil, your voice echoing lost supplications.
• Freedom of Movement - With divine ease, you or your allies move unbound, untouched by magic or restraints.
5th Level
• Flame Strike - You call down radiant flame, embodying the wrath of ancient justice.
• Commune - You reach beyond the stars to converse with the echoes of long-lost deities, gleaning wisdom from beyond.
Divine Fragment
Each day, a different echo of a forgotten deity rises within you. After finishing a long rest, roll a d4 to determine which Divine Fragment currently manifests through you:
1. Wrath - Once per turn, you may reroll one damage die when casting a Warlock spell or using Eldritch Blast.
2. Mercy - When you restore hit points to a creature, you can add your Charisma modifier to the healing.
3. Mystery - You can cast Augury once per day without expending a spell slot or material components.
4. Nature - You can cast Speak with Animals once per day, and you gain advantage on Wisdom (Survival) checks.
As a bonus action, you can temporarily invoke a different fragment for 1 minute. Once you do so, you can't use this feature again until you finish a short or long rest.
Voice of the Forgotten
The divine echoes grant you boons of protection and remembrance. After a short or long rest, choose one of the following effects:
• Divine Rebuke - When hit by a melee attack, you may use your reaction to deal radiant or necrotic damage equal to your Warlock level + Charisma modifier.
• Final Witness - When a creature within 30 feet of you drops to 0 hit points, you can use your reaction to have them drop to 1 hit point instead and give the effects of Sanctuary until your next turn. (No concentration needed.)
• Spectral Vengeance - When a creature within 30 feet of you drops to 0 hit points, you can use a reaction to have them make a single weapon attack or cast a cantrip before falling unconscious.
You can use this feature once per long rest.
Pantheon’s Favor
Your gods bestow you with further gifts:
• When you cast a Warlock spell that targets only one creature, you may also target a second creature within 10 feet of the first using the same spell slot.
• When you roll initiative, you gain temporary hit points equal to your Warlock level + Charisma modifier.
Mantle of the Many
You can become a living vessel of the fallen pantheon. As a bonus action, you may activate the Mantle of the Many for 1 minute.
During this time:
• Radiant Mantle: You emit divine light in a 30-foot radius. Hostile creatures in this aura have disadvantage on saving throws against your Warlock spells.
• Divine Overflow: The first time you cast a spell on each of your turns, choose a creature within 30 feet. That creature either gains temporary hit points equal to your proficiency bonus or takes radiant damage equal to your Charisma modifier (your choice).
• Echoing Resurgence: When you take damage while this feature is active, you may use your reaction to unleash a pulse of divine energy. Each creature of your choice within 10 feet must succeed on a Constitution saving throw (DC = 8 + your Charisma modifier + your proficiency bonus) or take radiant damage equal to your Warlock level.
You can use this feature once per long rest.
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