Druid
Base Class: Druid

The Circle of Elements is made up of mystics and sages who are guardians of the wild magics of elements. These druids meet during Storms and Forest fires or near great waterfalls shearing secrets of the power of elements and making sure that the raw elements don't cause more damage than can be recovered from, ensuring life can return to an area. As a member of this circle, your magic is focused on the elements and casting spells of various elemental power.

Level 3: Natural Magic

Starting at 3rd level, you can expend two uses of your Wild Shape ability to cast a spell instead of using a spell slot. This spell is always cast at the highest level spell you know up to 5th level and can only be used on druid spells that you know no higher than 5th level.

Level 3: Elemental Wrath

You learn one additional druid cantrip of your choice form Druid/Sorcerer lists. This cantrip doesn’t count against the number of druid cantrips you know.

Your mystical connection to the elements infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to elemental spells.

Once you gain access to a spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Elemental Spells
Druid Level Spells

3rd

absorb elements, burning hands

5th

lightning bolt, fireball

7th

ice storm, storm sphere

9th

cone of cold , conjure elemental

Level 6: Improved Natural Magic

When you cast a spell using your Natural Magic ability you gain Temporary hit points equal to your druid level, and have advantage on concentration checks on a spell cast this way.

In addition you may expend 3 uses of your wild shape ability to cast a spell you know but don't have prepared. It must still be of 5th level or lower and count as a druid spell to you.

Level 10: Elemental Ward

When you reach 10th level, you can’t be Charmed or Frightened by elementals, and you gain resistance to fire, lighting and cold damage.

Level 14: Elemental Wild Shape

At 14th level, you can expend two uses of Wild Shape to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. 

You also get 3 times your druid level as Temporary Hit Points, and your AC is 13 plus your Wisdom modifier when Wild Shaping into one of these forms instead of the usual amount.

Previous Versions

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5/28/2025 1:13:31 PM
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