Cleric
Base Class: Cleric

When you absolutely need to stop the front line from falling, you rely on the Shield Domain Cleric. Stubborn, stoic and steadfast, these holy warriors' robes are covered in plate armor ready to turn the tide of battle. Often used as deck mages in grand naval battles and on the frontlines in massive assaults, the Shield Domain Cleric’s duties are to ensure that they, and their allies, are always… the last man standing.

Spell List

 

  • 1st- Armor of Agathys, Shield 
  • 3rd- Barkskin, Misty Step
  • 5th- Counterspell, Wall of Sand
  • 7th- Wall of Fire, Stoneskin

  • 9th- Wall of Force, Wall of Light

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor and martial weapons.

Bulwark

At 1st level, with defenses at the ready as a bonus action, you enter a bulwark state and gain the following benefits for one minute

You and a chosen ally within 30ft that you can see and can hear you gets temporary hit points equal to your Cleric level + 1d8.

You can bulwark a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Channel Divinity: Bolster

Starting at 2nd level, you can use your Channel Divinity to wield the power to bolster allies.

When you roll healing or temporary hit points, you can use your Channel Divinity to maximize the amount, instead of rolling.

Fortify

6th level you gain the ability to fortify yourself and allies. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet that you can see and can hear you receive temporary hit points equal to 1d8 + your Wisdom modifier.

Also

When you cast a spell or use an ability that creates temporary hit points for an ally,  they may also gain in addition- temporary hit points equal to your Wisdom modifier.

Divine Defence

At 8th level, when you are in combat any creature that receives Temporary HP from yourself or sources you control gets a +1 to their AC.

This bonus dissipates when the Temporary HP is depleted.

Castle

At 17th level, you are able to stack temporary HP from multiple sources up to an amount that is equal to half your max HP rounded down.

Previous Versions

Name Date Modified Views Adds Version Actions
5/28/2025 8:25:48 PM
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Shield Domain Image

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