Ranger
Base Class: Ranger

These rangers are nexuses of the wild, granting immense magical abilities.

Wild Channeling

You gain one 5th level ranger spell, which you can cast once per long rest. When cast this way, you gain one level of exhaustion, and your hit point maximum is reduced by half until your next long rest.

Steady Aim

If you haven’t moved this turn, you can give yourself +5 to damage rolls you make this turn. Once you have used this feature, you cannot move for the rest of the turn.

Channeled Arrows

Projectiles you launch are magical for the purpose of overcoming resistance to non-magical damage. Your projectiles can also deal fire, cold, lightning, or acid damage at your discretion.

Extraordinary Blitz

As a bonus action once per long rest, you may create an afterimage for the rest of your turn. While you have this afterimage, you may repeat all actions you take one time at no cost.

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