Sorcerer
Base Class: Sorcerer

In addition, they also have the ability to consume the element which they wield, just as long as it is not created from their own Magic. Doing so rejuvenates them and enhances their abilities. Dragon Slayers are known to possess keener senses than those of normal humans such as in smell, sight and hearing, as well as distinctive characteristics and features such as slitted pupils and noticeably sharper teeth.

Level 3: Training of Ancient Slayers and Draconic Specialization

Training of the Ancient Slayers

When you adopt this tradition at 2nd level, you gain proficiency in martial weapons and the History skill if you don’t already have it.

 

Draconic Specialization

Starting at 2nd level, you can invoke an ancient dragon slaying magic, provided that you aren't wearing armor or using a shield. It grants you with the supernatural defenses and capabilities of a dragon.

You gain the following benefits:

  • You gain a natural armor of 11 +  your Intelligence modifier (minimum of +1) AC + Proficiency Bonus
  • You gain claws as natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Intelligence modifier.
  • When you make a melee attack with a magic melee weapon, you can use your Intelligence modifier, instead of Strength or Dexterity, for the attack and damage rolls.

 

Draconic Specialization

DRAGON DAMAGE TYPE BREATH WEAPON
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold

15 ft. cone (Con. save)

Necrotic/Demonic     Necrotic  15 ft. line (Con Save)

Divine/Holy     Radiant  15 ft. line (Dex Save)

Psychic    Psychic  15 ft. Cone (INT Save)

Humans:

  • Choose one type of dragon from the Draconic Specialization table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table. You appear slightly more dragon-like, perhaps your skin tints towards the color corresponding to your Draconic Specialization or you gain a slightly scaly appearance or both (player's or DM's discretion; actual physical changes can be less than this or nonexistent).
  • You can use your action to exhale destructive energy. Your Draconic Specialization determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic Specialization. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
  • Once when you reach 6th level, 12th level, and 18th level, for 12 hours you can choose to change one of your Draconic Specializations to another from the table above. If you do not select a new Draconic Specialization by the end of the 12 hours, you are locked into your current Specialization. If you choose to change your Draconic Specialization, you are locked into the new selection even if the full 12 hours have not yet passed.
  • Once when you reach 14th level, you can choose an additional Draconic Specialization. If you choose the same Draconic Specialization twice, you gain [Tooltip Not Found] from the corresponding damage type (this immunity will not be reflected in your character sheet) and begin to appear more like a dragonborn than a human (player's or DM's discretion; actual physical changes can be less than this or nonexistent).
  • At 20th level, select two more Draconic Specializations (up to the player to keep track). You can still only have up to two active Draconic Specializations at any one time, but at the end of a short or long rest, you can change one of your current Draconic Specializations to one of the other four you chose. At the end of a long rest, you can swap one of your four Draconic Specializations for a new one from the table above.

Dragonborn:

  • Select your Draconic Ancestry for your Draconic Specialization. You gain an additional use of your breath weapon, as well as [Tooltip Not Found] to the damage type corresponding to your Draconic Ancestry (this immunity will not be reflected in your character sheet). For the purposes of this subclass, your Draconic Ancestry is considered a permanent second Draconic Specialization.
  • Once when you reach 14th level, you can choose an additional Draconic Specialization. Picking the same Draconic Specialization three times grants an additional use of your breath weapon and an increase of your claw and breath weapon damage die by 1d6. In addition, you are now one size larger (actual height in feet up to player at DM's discretion) and appear significantly more dragon-like (be creative; perhaps you grew a tail or small cosmetic wings).
  • At 20th level, at the end of a long rest, you can swap one of your Draconic Specializations for a new one from the table above. In addition, you gain an additional use of your Slayer's Transfiguration for the type corresponding to your Draconic Ancestry (this additional use will not be reflected in your character sheet).
Black Dragon

Black Dragon

 

Black Dragon Specialization

Black Acid 5 by 30 ft. line (Dex. save)

Blue Dragon

Blue Dragon

 

Blue Dragon Specialization

Blue Lightning 5 by 30 ft. line (Dex. save)

Brass Dragon

Brass Dragon

 

Brass Dragon Specialization

Bronze Dragon

Bronze Dragon Specialization

Copper Dragon

Copper Dragon

 

Copper Dragon Specialization

Demon Dragon

Demon Dragon

 

Demon Dragon Specialization

Divine Dragon

Divine Dragon

 

Divine Dragon Specialization

Gold Dragon

Gold Dragon

 

Gold Dragon Specialization

Green Dragon

Green Dragon

 

Green Dragon Specialization

Psychic Dragon

Psychic Dragon

 

Psychic Dragon Specialization

Red Dragon

Red Dragon

 

Red Dragon Specialization

Silver Dragon

Silver Dragon

 

Silver Dragon Specialization

White Dragon

White Dragon

 

White Dragon Specialization

Level 6: Elemental Affinity

Your draconic magic has an affinity with a damage type associated with dragons Choose of one of the dragon specialization types of dragon slayers.

You have Resistance to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier to one damage roll of that spell.

Necrotic Damage (Hidden)

You have chosen Necrotic Damage.

Psychic Damage (Hidden)

You have chosen Psychic Damage.

Radiant Damage (Hidden)

Radiant damage

Level 14: Dragon Slayer's Retort

When you are hit by an attack of a damage type corresponding to your Draconic Specialization, capture the incoming energy and store it for your next melee attack. The first time you hit with a melee attack or your breath weapon on your next turn, the target takes an extra 3d6 damage of the captured type. The damage increases to 4d6 at 14th level, 5d6 at 18th level, and 6d6 at 20th level.

In addition, if the damage of the attack before resistances or immunities are applied is greater than 30, you regain one use of your breath weapon.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Alternatively, you can take the Attack in addition to making a spell attack on your turn.

Level 18: Dragon Transformation

Starting at 14th level, as an action, you gain the ability to transform into a young dragon of the type of one of your Draconic Specializations for 1 minute once per long rest. You cannot end this transformation early unless you are reduced to 0 hit points. At 17th level, you can transform into an adult dragon instead. At 20th level, this transformation lasts until you're reduced to 0 hit points or until you choose to end the transformation as a bonus action.

While transformed, your game statistics are replaced by the statistics of the dragon, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the dragon. If the dragon has the same proficiency as you and the bonus in its stat block is higher than yours, use the dragon's bonus instead of yours. If the dragon has any legendary or lair actions, you can’t use them.

At 20th level, you also retain your resistances and immunities gained from your Draconic Specializations, in addition to gaining those of the dragon.

Previous Versions

Name Date Modified Views Adds Version Actions
5/22/2025 10:38:23 PM
9
0
--
Coming Soon
5/28/2025 6:56:18 PM
6
2
--
Coming Soon
5/28/2025 7:04:15 PM
9
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes