Barbarian
Base Class: Barbarian

 This is a completely custom class I made for fun. All relevant information is found below, and this is very much still a work in progress creation that will get better with each version. This class is meant to be a sort of fire based combat class. Additionally, as of now there are no subclasses for Hellblazer, but feel free to leave subclass ideas in the comments because I will include them in version 2.

 Core Hell Blazer Traits
Primary Ability Strength and Wisdom
Hit Point Die D10 per Hell Blazer level
Saving Throw Proficiencies Strength and Wisdom
Skill Proficiencies Choose 2: Acrobatics, Athletics, History, Insight, Perception, or Stealth
Weapon Proficiencies Simple weapons and Martial weapons 
Armor Training none
Starting Equipment Choose A or B: (A) Greataxe, 4 Daggers, Healer's Kit, Explorer’s Pack, and 10 GP; or (B) 95 GP

 

 Level  Proficiency Bonus Features  Hell Flame uses Hell Flame Damage Die
1 +2  Unarmored Defense, Weapon Mastery  - -
2 +2   Hell Flame  2 1d8
3 +2 Hell Blazer Subclass  2 1d8
4 +2   Ability Score Improvement  3 1d8
5 +3  Extra Attack, Scorched Earth (1/day)  3 1d8
6 +3  Ability Score Improvement  3 1d8
7 +3  Subclass Feature  3 1d8
8 +3  Crimson Speed  4 2d8
9 +4  Relentless Flames  4 2d8
10 +4 Subclass Feature  4 2d8
11 +4 Scorched Earth (2/day)  4 2d8
12 +4 Ability Score Improvement  5 3d8
13 +5 Crimson Speed Improved  5 3d8
14 +5 Ability Score Improvement   5 3d8
15 +5 Subclass Feature  5 3d8
16 +5  Ability Score Improvement  6 4d8
17 +6  Two Extra Attacks  6 4d8
18 +6 Subclass Feature  6 4d8
19 +6  Epic Boon  6 4d8
20 +6 Scorched Earth (3/day)  6 4d8

 

Level 1: Unarmored Defence: While you aren’t wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Strength and Wisdom modifiers.

Level 1: Weapon Mastery: Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.

Level 2: Hell Flame: As a passive effect, you are resistant to fire damage. Additionally you can imbue your current weapon with a unholy flame. You can use this trait as a Bonus Action provided you aren't wearing armor or using a shield. When you make an attack using a weapon and deal damage to the target, you gain an amount of bonus damage die that increases as you gain levels as a Hell Blazer, as shown in the Hell Flame Damage Die column of the Hell Blazer Features table.

Duration. The flame lasts until the end of your next turn, and it ends early if you don armor, use a shield or have the Incapacitated condition. If the flame is still active on your next turn, you can extend it's duration for another round by make an attack roll against an enemy or taking a Bonus Action to extend the flame. Each time the flame is extended, it lasts until the end of your next turn. You can maintain the flame for up to 1 minute.

Level 3: Hell Blazer Subclass: Yet to be added.

Level 4: Ability Score Improvement: You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Hellblazer levels 6, 12, 14, and 16.

Level 5: Extra Attack: You can attack twice instead of once whenever you take the Attack action on your turn.

Level 5: Scorched Earth: Once per a day as an action, you will a blast of fire to erupt in a 35 ft sphere (centered on you). All targets caught within the blast must succeed a DC 15 Dexterity saving throw. Taking 6d8 Fire damage on a failed save or half as much damage on a successful one. At level 11 you can use this feature 2 times a day, and at level 20 you can use this feature 3 times a day.

Level 8: Crimson Speed: Your speed increases by 15 feet while you aren't wearing armor or using a shield.

Level 9: Relentless Flame: You gain Proficiency in both Dexterity and Constitution saving throws. Additionally, once per a long rest, if you drop below 0 HP and aren't killed outright. You immediately stabilize at 1 HP and trigger Scorched Earth if you have any uses of it remaining.

Level 13: Crimson Speed Improved: Your speed increases by 30 feet while you aren't wearing armor or using a shield. Additionally, you can now take the dash action as a bonus action.

Level 17: Two Extra Attacks: You can attack three times instead of once whenever you take the Attack action on your turn.

Level 19: Epic Boon: You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon Of Fortitude is recommended.


 

Hellblazer Subclass 1

Currently blank.

Hellblazer Subclass 2

Currently Blank

Hellblazer Subclass 3

Currently Blank

Hellblazer Subclass 4

Currently Blank

Comments

Posts Quoted:
Reply
Clear All Quotes