Cleric
Base Class: Cleric

You see the future, for good or ill. Eventually, you may even become an Oracle renowned across the region.

It was Foretold

You gain proficiency in the Insight and History skills. You also learn one additional language of your choice.

Glimpse the Threads

As a reaction when a creature you can see within 30 feet makes an attack roll, saving throw, or ability check, you can force them to reroll the die and take either result (your choice). You must declare this after the roll but before the outcome is revealed.

You can use this feature a number of times equal to your Wisdom modifier (minimum once), and regain all expended uses when you finish a long rest.

Oracle’s Veil

You walk slightly ahead of the present, trailing echoes of futures unseen.

You can no longer be surprised.

When you roll initiative, choose a creature you can see. You learn their AC, highest-level spell available or strongest attack as you glimpse into the well of infinite posibilites.

Once per long rest, you may gain advantage on initiative and take an additional reaction during the first round of combat.

 

Channel Divinity: Force a Rerun

 You glimpse the shape of a doomed moment — and unmake it. Your god allows you to pluck a thread from the tapestry of time and weave it anew.

You rewind a creature’s turn. When creature you can see within 60 feet finishes its turn you can make a reaction to present your holy symbol and for the creature to repeat its turn, losing the original one entirely. All actions are undone including all actions, bonus actions, movement and reactions. Any expended resources are also refunded.

The creature must choose different targets or actions if possible, and cannot move through previously moved spaces during the rerun. The rerun occurs immediately.



Divine Strike: Destiny’s Blade

You are a weapon of fate itself.

Once on each of your turns when you hit a creature with a weapon attack, you deal an extra 1d8 radiant or psychic damage (your choice).

When you reach 14th level, the extra damage increases to 2d8.

Fated Ascension

Your vision of all possible outcomes allows you to shape destiny in real time.

You gain the following benefits:

You gain truesight out to 60 feet.

You gain resistance to psychic, radiant, and necrotic damage.

Fate Loop: Once per long rest, as a reaction when you fall to 0 HP, you can instead drop to 1 HP and immediately take a full turn after the current one (interrupting initiative order).

In addition, once per long rest, you can cast Foresight on yourself without expending a spell slot.

Previous Versions

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