Base Class: Barbarian
Many Barbarians owe their unnatural strength to the savage fury within themselves. However, some are able to channel the fury of injustice that comes from the Primal Spirits. Doing so takes an incredible toll on their body.
Those on the Path of the Bloody Spirit enter a rage through the ethereal whispers of the spirits of nature around them. Their feelings of injustice drive them into a reckless rage, increasing their power even at the destruction of their own bodies.
Reckless Rage
Starting at 3rd level, while you are raging, attacks made recklessly deal an additional amount of damage equal to your proficiency modifier. In addition, when a creature hits you with a melee attack that has advantage while you are raging, as a reaction you may choose to forgo your damage resistance to make a melee weapon attack against them.
Self Inflicted Anger
Also at 3rd level, when a condition would cause your rage to end (such as the Incapacitated condition), you may deal yourself irreducible damage to continue raging anyway. Each time you do this, it extends your rage until the end of your next turn. The damage dealt is equal to a number of d4 equal to half your Barbarian level rounded down. This damage can also be dealt as a reaction to prevent yourself from being knocked unconscious by magical means (such as the Sleep spell).
Nature's Endurance
Upon reaching 6th level, the Primal Spirits invigorate you when you would take damage your body isn’t equipped for. When you take damage while raging from another creature’s attack that isn’t able to be resisted by your Rage, you gain half of that damage in Temporary HP. When your Rage ends, you lose any remaining Temporary HP.
Bloody Puppet
When you’ve reached Level 10, the Primal Spirits will move your body for you, even if you can’t move it yourself. When you reach 0 HP and are dying, you may continue acting as normal. You are treated as if raging during this effect. At the end of each turn, you automatically fail your death saving throw. At the start of each turn before you act, you can choose to end this effect to roll death saving throws as normal. This effect and your rage ends prematurely if you are stabilized or healed. If you are stabilized, you fall unconscious. If you are healed, this feature ends, but you remain conscious after your health is restored.
Savage Masochism
At 14th level, you’ve learned to use your own blood and spirit to increase the potency of your own attacks. Once per turn, when you take the Attack action, you may choose to turn a hit into a Critical Hit. If you do, you lose HP equal to half of the final damage you inflict.
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