Druid
Base Class: Druid

Changeable as the moon, a Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth as a bear to drive off a trespassing monster. The wild is in the Druid’s blood

Level 3: Circle forms

 

You have learned ancient techniques that allow you to channel lunar magic when you assume a Wild Shape form, granting you the following benefits:

Challenge Rating. The maximum Challenge Rating for the form equals your Druid level divided by 3 (round down).

Armor Class. Your AC equals 13 plus your Wisdom modifier or the Beast AC (whichever one is higher), until you leave the form.

Temporary Hit Points. You gain a number of Temporary Hit Points equal to three times your Druid level.

Level 3: Circle of the moon spells

Circle of the Moon Spells

Druid Level Prepared Spells
3 Cure Wounds, Moonbeam, Starry Wisp
5 Conjure Animals
7 Fount of Moonlight
9 Mass Cure Wounds

 

Level 6: Improved Circle Forms

While in a Wild Shape form, you gain the following benefits:

Lunar Radiance. Each of your attacks in a Wild Shape form can deal its normal damage type or Radiant damage. You make this choice each time you hit with those attacks.

Increased Toughness. You can add your Wisdom modifier to your Constitution saving throws.

Level 10: Moonlight step

You magically transport yourself, reappearing amid a burst of moonlight. As a Bonus Action, you teleport up to 30 feet to an unoccupied space you can see, and you have Advantage on the next attack roll you make before the end of this turn.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. You can also regain uses by expending a spell slot of level 2 or higher for each use you want to restore (no action required).

Level 14: Lunar Form

The power of the moon suffuses you, granting you the following benefits:

Improved Lunar Radiance. Each of your attacks in a Wild Shape form deals an extra 1d10 Radiant damage on a hit.

Shared Moonlight. Whenever you use Moonlight Step, you can also teleport one willing creature. That creature must be within 10 feet of you, and you teleport it to an unoccupied space you can see within 10 feet of your destination space.

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