Artificer
Base Class: Artificer

A lesson without pain is meaningless. That's because no one can gain without sacrificing something. But by enduring that pain and overcoming it, he shall obtain a powerful, unmatched heart. A full-metal heart.

The mystical practice of alchemy to create objects out of raw matter or turn one object into another is widely believed to be capable of anything - indeed alchemy is often viewed as magical or miraculous by those unfamiliar with the craft - but it is a science and as such is subject to certain laws and limitations, all of which fall under the concept of Equivalent Exchange : "In order to obtain or create something, something of equal value must be lost or destroyed."

 

Alchemy

In order to begin an alchemical transmutation, a symbol called a Transmutation Circle is necessary. A Transmutation Circle can either be drawn on the spot when a transmutation is necessary (in chalk, pencil, ink, paint, thread, blood or even traced in dirt) or permanently etched or inscribed beforehand, but without it, transmutation is generally impossible. Unless you commit the the forbidden taboo among all alchemist.

There are three paths of the alchemist:

The Taboo-ed Alchemist: You give up a piece of your soul for a forbidden power that may comeback to haunt you, but it will aid you in your Journey.

Stated Alchemist: Trained in the art of pure alchemy, and was taught who to value life and never cross the law of Equal Exchange.

Alkahestry Alchemist: The head of the Yao clan, trained you in the style of Xing  Alchemy and respecting the living and enjoying life.

 

Alkahestry Alchemist

Alkahestry  also called Purification Arts , refers to the slightly different form of Alchemy used in the country of Xing. On that principle, your alchemy is more effect on heal and repair organic objects. 

Purification Art : Knowing how to create circle formation in any situation, and perform healing alchemy.

Deconstruction - Using energy to break down the physical structure of the identified material into a more malleable state so as to be easily reshaped into a new form.

Reconstruction - Continuing the flow of energy so as to reform the material into a new shape.

 

Forbidden Alchemist

Unfortunately, Your experiment have given birth to a dark and sinister side of alchemy. Whether out of despair, malice or inquisitive hubris, several alchemists have been known to attempt the application of transmutation to the human body and/or soul, in essence, playing God with human lives. But, just as the Law of Equivalent Exchange applies to the transmutation of non-living matter, devastating rebounds can occur in Human Transmutation because human lives and souls are priceless according to the flow of the world.

On that note you are immediately dragged thru a gate and decide your fate Roll make a DC 10. If you survive you gain the knowledge of com alchemy:

Comprehension - Understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within.

Deconstruction - Using energy to break down the physical structure of the identified material into a more malleable state so as to be easily reshaped into a new form.

Reconstruction - Continuing the flow of energy so as to reform the material into a new shape.

 

State Alchemist

Being apart of a government association grants certain perks and benefits, well too you. 

Obey the Military - As part of the military system, State Alchemists are subject to the government hierarchy and must obey the orders of their superiors as well as devote themselves entirely to the protection, advancement and well-being of the country. This give the power to enter government official building, and turning away guards and police. 

Do Not Create Gold - Though all alchemists in the nation of your country are held to this law so as to keep the national economy from falling into chaos, State Alchemists are more heavily leaned upon to uphold this standard, due to their position under government surveillance, and are subject to military charges upon its transgression.

Do Not Create Humans - The nationwide prohibition of Human Transformation, though also enforced in the case of all alchemists, is particularly forbidden to State Alchemists due to the fact that their access to advanced research notes and materials makes it more likely that anyone making a realistic attempt at the forbidden craft would be in the government's employ.

 

Level 5: Principle of Alchemy

Starting at the 5th level you gain access to a better understanding of your alchemy.

Remember you can only choose abilities from your starting path a 3th Level.

Alkahestry Alchemist

You have learn many things from the Great chief Xerxes, he even gift you with several recipes of heal and cures.

You can only make one healing ointment, and cure powder every long rest and you must find the right ingredient:

Healing ointment: A single application of healing salve smeared across a wound heals 1d8+1 points of damage. A double application heals 2d8+3 points of damage. A triple application heals 3d8+5 points of damage. No matter how much salve is used, each application takes a standard action to apply. A 3-inch-diameter, 2-inch-deep jar holds enough salve for ten single applications.  

Cure powder :Cures any form of disease, except diseases brought upon by curses.

Forbidden Alchemist

Having Survive the ritual you were give a power to control alchemy from your finger tips at which many other alchemist simply can even fathom.   

One especial the recent ability you have come across:

Soul Snatch: if you want you can touch an enemy make and make them do a Constitution/wisdom save, if failed you gain 3d4 hp and they lose it, if succeed they take half and you gain half.

State Alchemist

The Military/power is very kind and a knowledgeable place to you and this allows you to have influence  the local police, military, and town guards.

Stop Right There : Allow to make arrest and confiscate items from a player/Npc. As long as your within reason of the arrest any unlawful arrest could get you in trouble.

You are the law: you can give guards instruction and have them follow the orders under your rule, as long no one of a higher rank tells them other wise.

 

Level 9: Advanced Alchemy

You are slow coming to understand the true meaning of life, and what it really means to be alive or have dreams.

Alkahestry Alchemist

You have travel far and wide to understand how people grow and live there life together, so now understand to nature said life Force.

Gift Life: you can transfer your life your those around you the injured, as action give your life energy (Hp) to a player, roll a 3d6 for total. only once per long rest 

Forbidden Alchemist

When everything you though was going good now, now is starting to make sense. The s**t has now start to hit the wall, your mind has started to play tricks on you and now you are questing the power that you have enjoyed , because it may just kill you.

Soul Manipulation : Gives you the ability to look a person true intention but each look cause a change on your sanity see to much, and something bad may happen. Make a DC 14 pass nothing, if fail take 3d8 psychological.

State Alchemist

You have work for the greater good of the people for long time now and have been able to prove your self. Now have been effective immediately promoted to Colonel. Have the power to call a squad to your location if need be or the local military scrambled.

Back- up : You make a DC 8, if succeed you call 1d4 guards/spirits to you, if failed one shows up but maybe more will show(up to DM).

Level 15: Final Alchemy Stage

You have gone the distance, journey the miles, study the secret to you craft, and now shall receive the final skills of an alchemists 

Alkahestry Alchemist

Life is been good to you so want to give life to those that are not long for this world. 

Total Restoration: Twice per long rest, you can heal an low ally for their level x d8, but the target must be below 1/4 of their Max HP.

Forbidden Alchemist

You have learn the true through the secret that your mind has given you. Through horror your mind has installed in to your subconscious. Allowing you to understand the secret of life it's self and make a homunculus.

Refer to Monster manual or use a home-brew your choose.

State Alchemist

You have unlock total will of the reality, & know how the universe works 

"One shall stand; one shall fall; and the one who stands shall help the one who falls to stand once again"- quote founder Guardian of source  

Once per special that rest every 2d6: you can recreate the fundamental in the holdings of the universe, but only one law or creations 

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