Base Class: Wizard
You are a student of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff of creation and learn to alter both physical forms and mental qualities. Your magic gives you the tools to become a smith on reality's forge.
Some transmuters are tinkerers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others pursue their magical studies with deadly seriousness, seeking the power of the gods to make and destroy worlds.
Level 3: Transmutation Savant
3rd-level Transmuter feature
Choose two Wizard spells from the Transmutation school, each of which must be no higher than level 2, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Transmutation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
Level 3: Alchemic Transposition
3rd-level Transmuter feature
As a Bonus action, you can temporarily alter the materials of your surroundings to perform the one of following features. The effect lasts for 1 minute, reverting to its original state:
Reinforce/Degrade. When you touch an object or surface, it can either gain or subtract 1d4 to its AC.
Reshape Material. You can touch an nonmagical object that isn’t being worn or carried that is 1 cubic feet or less in size into another nonmagical object of similar size and mass. If composed entirely of Wood, Stone (not Gemstone), Iron, Copper, or Silver, you can transform it into a different one of those materials. The size of what you can alter increases when you reach levels 6 (5 cubic feet), 10 (10 cubic feet), and 14 (15 cubic feet) in this class.
Level 6: Transmuter's Stone
6th-level Transmuter feature
You can spend 8 hours creating a transmuter's stone you can give yourself or another creature. The wearer gains one benefit of your choice it's in its possession. Each time you cast a level 1+ Transmutation spell, you can change the effect if the stone is on your person. If you create a new transmuter's stone, the previous one ceases to function.
Darkvision
Darkvision out to a range of 60 feet.
Resistance
Resistance to Acid, Cold, Fire, Lightning, or Thunder damage (your choice).
Saving Throws
Proficiency in Constitution saving throws.
Speed
Its Speed increases by 10 feet and its Speed can't be reduced.
Level 10: Expert Transposition
10th-level Transmuter feature
Your Alchemic Transposition feature can extend its duration to 1 hour and can now target Gold, Adamantine, and Gemstone materials.
In addition, whenever you cast a spell that deals damage, you can change the spell’s damage type to one of the following: Acid, Cold, Fire, Lightning, Poison, Radiant, or Thunder.
Level 14: Master Transmuter
14th-level Transmuter feature
You can use your action to destroy your Transmuter's Stone to perform of one of the following effects. Your Transmuter's Stone can't be remade until you finish a Long rest.
Panacea. You cast Greater Restoration on a creature you touch with the transmuter's stone without expending a spell slot or needing to have the spell in your spellbook. The creature also regains all its Hit Points.
Restore Life. You cast Raise Dead on a creature you touch with the transmuter's stone without expending a spell slot or needing to have the spell in your spellbook.
Restore Youth. You touch the transmuter's stone to a willing creature, and that creature's apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn't extend the creature's lifespan.
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