Wizard
Base Class: Wizard

Travelers have many abilities that allow an unrestrained freedom of movement. They can phase through objects, teleport and fight with tricky spells or the recorded powers of others.

Level 3: Apprentice

Choose two Wizard spells from the Conjuration school, each of which must be no higher than level 2, and add them to your spellbook for free.

In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Conjuration school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.

Level 3: Door Opening

Gain Proficiency with Thieves Tools.

You gain the ability to phase through walls and others big obstacles by Opening a symbolic, incorporeal Door. The Obstacle cannot be more than 5feet thick at the point you want to pass through. You can use this feature a number of times equal to your proficiency bonus.

Once you reach 10th level you can bring allies with you through the Door.

Level 6: Scribe

If you see a spell being cast, you can roll a D20, on a 20 you can record the spell for later use. The total amount of spells levels you can store are equal to your level. Once you cast a recorded spell it stops being recorded. Intelligence is your spell casting ability for recorded spells.

Once you reach 14th level you can record spells on a roll of 19 or 20.
Once you reach 20th level you can record spells on a roll of 18 or higher.

Level 10: Traveler's Door

You always have Blink and Misty Step prepared, additionally you can use them once each without expending a spell slot. Once you cast either spell without a spell slot, you must finish a Long Rest before you can cast the spell in that way again.

Level 14: Planeswalker

You always have Teleport and Plane Shift prepared, additionally you can use them once each without expending a spell slot. Additionally you can cast Plane Shift without any Material components, however when doing so roll a d4 on a 1 the target is instead a random plane of existence. Once you cast either spell without a spell slot, you must finish a Long Rest before you can cast the spell in that way again.

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