Warlock
Base Class: Warlock

You have made a Pact with the Ascendant Deity, Khanphor, Goddess of Ice, Combat, and the afterlife. Most warlocks of this goddess seek power, control, or wisdom. 

Khanphor seeks to protect the integrity of death, and hunts down any creatures that disrespect or break the natural cycle of life. Creating a pact with Khanphor means you also take up this task, even if it means fighting your own friends. 

Expanded Spell List

 Additional spells are added to the warlock spell list for you.

Facet of Ice

Starting at 1st level, you gain the ability to blast ice from yourself. Twice per short rest, you may use this ability to cast a 30 ft cone of ice that deals 2d4 cold damage. This damage increases to 3d4 at 5th level, 4d4 at level 10, and 5d4 at level 15.

 

Souls of the Lost

Starting at the 6th level, you can call upon lost souls to aid you. As an action, you can beseech these souls to take the form of any creature with a CR of 1 or less that has no swimming speed. At level 11, this increases to CR 2 with a swimming speed, and at level 16, this increases further to CR 4 with no restriction. You can command this creature to attack, or when casting spells, you may cast them through the creature instead. The creature disappears after an hour, you use an action to dispel it, or it is defeated.

Once you use this feature, you can’t use it again until you finish a short or long rest.

 

Winter's Shroud

Starting at the 10th level,  you can create a cloud of freezing mist. Everyone but you in a 50 ft sphere must make a Dex saving throw or take  5d6 cold damage in a failed save or half as much on a successful one. The mist heavily obscures the area and moves around corners. While the mist is up, you may use a bonus action to move the mist up to 5 ft, part the mist around an object or creature, or dispel the mist. Any creature that enters the mist for the first time, or ends their turn in the mist must repeat the saving throw.

When you use this feature, you may choose up to  3+ your charisma modifier creatures to be immune to the effects of the mist. The effect lasts for one hour, or until you dispel it with an action.

Once you use this feature, you cannot use it again until you take a short rest

 

Spirit of Retrbution

Starting at 14th level, when a creature hits you, you may use your reaction to unleash a vengeful spirit.  All creatures within 10 ft of you must make a Dex saving throw or be launched 40 ft away and take 6D10 Cold damage. Any creatures launched by this ability are knocked prone. On a successful save, they instead take half damage.

Once you use this feature, you can’t use it again until you finish a long rest.

 

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