Artificer
Base Class: Artificer

A Reliquist is in charge of creating holy, or unholy, relics, reliquaries, trinkets, and treasures. Reliquists find items of import and imbue them with divine power, these items growing in power as the Reliquist does the same. Reliquists often act in the service of Gods and their temples.

Tool Proficiency

You gain proficiency with jeweler's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Reliquist Spells

You always have certain spells prepared after you reach particular levels in this class, as shown in the Reliquist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. You can also prepare spells from the Paladin list and use Holy Symbols as spellcasting foci.

Reliquist Spells

Artificer Level Spell

3rd

bless, heroism

5th

gentle repose, warding bond

9th

beacon of hope, magic circle

13th

death ward, divination

17th

commune, hallow

Blessed Relic

At 3rd level, you've learned how to imbue divine power into an object of your choosing. Using jeweler's tools, you can ornament an item in your possession. Many reliquists are given a holy symbol, relic, or remnant by the god or temple they work for. You may choose if the item becomes a weapon, armor, article of jewelry, or wonderous item. The item gains properties dependent on the the kind of magic item it becomes. This item may still benefit from your Magical Infusions, despite already being magical. The item gains additional effects at 9th, and 15th level.

Armor

You've chosen to fashion your relic into a piece of armor. This armor gains a +1 to Armor Class and can only be attuned to by creatures that match your Good/Evil alignment.

Ornament

You've chosen to fashion your relic into a piece of jewelry. This article prevents critical hits on the wearer and can only be attuned to by creatures that match your Good/Evil alignment.

Weapon

You've chosen to fashion your relic into a weapon. This weapon gains a +1 to hit and attack rolls and can only be attuned to by creatures that match your Good/Evil alignment.

Wonderous Item

You've chosen to fashion your relic into a wonderous item. This item grants a +1 to spell attack rolls and can only be attuned to by creatures that match your Good/Evil alignment.

Divine Transfer

At 5th level, you can cast spells using your relic as the spell's source. Spells with a range of Self can be centered on the relic as well.

Anointed Relic

At 9th level, your Blessed Relic increases in power, gaining new properties, attributes, or effects that are dependent on the kind of item it is.

Anointed Armor

Your armor relic gains an additional benefit. It can either gain another +1 to Armor Class (totaling +2), or resistance to one damage type.

Anointed Ornament

Your ornamental relic gains an additional benefit. You can choose between advantage on Saving Throws against Spells, or Expertise in a Skill you are proficient in (if the attuner is not proficient in the skill they gain only proficiency in the skill, not expertise).

Anointed Weapon

Your weapon relic gains an additional benefit. You can choose either another +1 to attack and damage rolls, or can add 1d6 of Radiant, Necrotic, or Psychic damage to the weapons attacks.

Anointed Wonder

Your wonderous relic gains an additional benefit. You can choose either another +1 to spell attack rolls or extend spell range by 10 feet (touch spells gain a range of 10ft).

Divine Relic

At 15th level, your Anointed Relic has achieved its apex, gaining its final attributes.

Divine Armor

Your armor relic gains an additional benefit. The armor permanently grants the affects of Blade Ward or Freedom of Movement, on top of the effects previously chosen.

Divine Ornament

Your ornamental relic gains an additional benefit. The ornament permanently grants the effects of Guidance or Resistance, on top of the previously chosen effects.

Divine Weapon

Your weapon relic gains an additional benefit. The weapon is permanently under the effects of Booming Blade or Green Flame Blade, on top of the effects chosen previously.

Divine Wonder

Your wonderous relic gains an additional benefit. The relic permanently grants the effects of Detect Magic or Detect Good and Evil

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