Base Class: Sorcerer
A blend of sword and sorcery. Channel your magic into devastating martial blows, or augment your weapon skills.
Level 3: Skilled Combatant
Starting at 3rd level, you have become trained in the ways of weapon combat, you gain proficiency with simple and martial weapons, and can use one as a spell casting focus. In addition, you gain proficiency with light and medium armor. Whenever you finish a short or long rest, you can practice with one weapon to improve your skill with it, you can use your Charisma for attacks and damage with the chosen weapon instead of Strength or Dexterity, only one weapon can be under this effect at a time. You gain the mastery property of the weapon with which you are bound.
Level 3: Spell Strike
Starting at 3rd level, when making the Attack action, you may cast a spell that requires a melee or ranged attack roll a part of the attack. You channel that spell through one weapon you are holding. Make an attack with your weapon, and apply the effects of the cast spell. The spell must target only a single creature. If the weapon attack misses, the spell slot is not consumed. Metamagic cannot be applied to a spell cast through a Spell Strike. While under the effects of Innate Sorcery, the benefits apply to Spell Strike.
Level 3: Sword or Sorcery
Do you specialize in swords or sorcery? Focus your arcane blood to fuel your martial prowess.
Sorcery
You learn the following cantrips. They are considered Sorcerer spells and use your CHA as the casting stat. You additionally know Green-Flame Blade and Booming Blade. You may apply Metamagic when using Spell Strike. The benefits of Innate Sorcery apply when using Spell Strikes, and while under the effect of Innate Sorcery, you may add your CHA modifier to the damage of cantrips you cast.
Sword
You learn three Sorcerous Maneuvers from the following list. You learn an additional three at level 6, and again at 14. These maneuvers cost sorcery points to utilize, each maneuver has a specific cost detailed in the description. At level 3, the sorcerous maneuver die use in these maneuvers is 1d6, increasing to 1d8 at level 6, and 1d10 at level 14. The DC of Sorcerous Maneuvers is equal to 8 + Proficiency Bonus + CHA Modifier. The benefits of Innate Sorcery apply when using Sorcerous Maneuvers. A Sorcerous Maneuver may be used while Spell Striking if action economy allows.
The maneuvers can be selected on the Additional Options tab.
Level 6: Arcane Duelist
You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrip in place of one of those attacks.
You make replace one of the attacks from your Attack action with a Spell Strike.
Level 14: Expanded Sword and Sorcery
Blade or Blast.
Blade Storm
You may expend a spell slot to active Blade Storm. Doing so allows you to to telekinetically control a number of weapons equal to the spell slot expended. As the Attack action, you make make one strike with each weapon, using your CHA to attack and damage rolls. One of these attacks may be made as a Spell Strike, another may be may with a cantrip. You may expend sorcery points during Blade Storm to perform martial maneuvers. You can perform a Blade Storm a number of times equal to your CHA mod (Minimum 1) per long rest.
Concentrated Sorcery
At 14th level, you enhance your ability to channel magic through your weapon attacks, enabling you to condense spells with a large area of effect into your weapon.
When you cast spell with a Instantaneous duration that targets an area, you can choose to target a single creature instead. This creature must be within range of your channeling weapon. Make an attack with your channeling weapon, if the attack hits it deals normal attack damage and the target is affected by the spell. If the spell requires a saving throw, the target makes the save at disadvantage.
You may cast with Concentrated Sorcery a number of times equal to your CHA mod (Minimum 1)
Level 18: Combat Caster
While Innate Sorcery is active, you gain an additional attack when making the Attack action. You may spend Sorcery Points to increase the damage of weapon attacks, by 1d6 per point spent.
When using Bladestorm, you may apply the Weapon Mastery for each weapon used.
When using Concentrated Sorcery, you may use two Metamagic options when performing a Spell Strike, and may Spell Strike with each attack.
Previous Versions
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6/8/2025 3:05:24 PM
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Posted Oct 6, 2025Do you plan on revising this a bit more to allow the ability to choose the Sorcerous Maneuvers and expand the lvl 14 feature so you can choose blade or blast instead of only being able to choose blade? Currently neither of these things is available.