Base Class: Paladin
Truth is the domain of fools. We are the holy deceivers, the blessed assassins, and our god wears every face.”
— Highblade Syrin of the False Temple
Siloth’s paladins are wolves among sheep—divine assassins hidden behind smiles. They infiltrate temples, pose as servants of light, and rot faith from within. Each oath is a blade veiled in silk, a promise kept only in blood.
Tenets of the Veiled Blade
Sanctify the Lie.
Lies are sacred tools. Speak only what you must to control, mislead, or protect the truth of your god.
Twist the Blade.
Never strike cleanly. Kill in ways that sow doubt, despair, and fear.
Faith Wears a Mask.
Do not reveal your devotion. Present yourself as a healer, a knight, a priest—anything but what you are.
Corrupt the Pillars.
Undermine institutions of hope and order. Twist the faithful, break the laws, poison the blessed.
Only Power Is Holy.
Truth is meaningless if no one believes it. Shape belief, and you reshape the world.
Level 3: Oath of Hidden Truths Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Command,Disguise Self |
| 5 | Mirror Image, Suggestion |
| 9 | Bestow Curse,Major Image |
| 13 | Confusion, Greater Invisibility |
| 17 | Mislead, Modify Memory |
Level 3: Veiled Smite
When you hit a creature with a melee weapon attack, you can invoke the hidden whispers of Siloth to deal an additional 2d8 psychic damage. The target must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or suffer the following effects until the end of your next turn:
- Silenced: The creature cannot speak or cast spells with verbal components
At higher levels, when you expend a spell slot of 2nd level or higher, increase the psychic damage by 1d8 per slot level above 1st.
Level 7: Aura of Sacred Lies
Your presence is wrapped in divine deceit. While you are not incapacitated, you and friendly creatures within 10 feet gain advantage on Charisma (Deception) checks. Additionally, enemies within the aura have disadvantage on Wisdom (Insight) checks.
At 18th level, the range of this aura increases to 30 feet.
Level 15: Blade of the Silent God
Your magical smite now radiates protective energy. Whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Protection. The aura has this benefit until the start of your next turn.
Level 15: Unholy Martyrdom
Unholy Martyrdom: When you are reduced to 0 hit points but not killed outright, you can immediately make a single melee weapon attack against a creature within range. If the attack hits, you regain hit points equal to the damage dealt. This attack counts as a Divine Smite at your highest available spell slot.
You can use this feature once per long rest.
Avatar of the Hidden God
As a bonus action, you become Siloth’s perfect herald of chaos and lies.
For 1 minute, you gain the following benefits:
- Shroud of Lies: You are under the effects of greater invisibility that does not break when you attack or cast a spell.
- Divine Subversion: When a creature targets you with a divination spell, scrying sensor, or any spell that would detect alignment, thoughts, or lies (like zone of truth or detect thoughts), they receive only false or misleading information of your choosing (GM’s discretion).
- Veiled Execution: Once per turn when you hit with a weapon attack, you deal an additional 2d8 psychic damage, and the target must succeed on a Wisdom saving throw or become silenced until the end of your next turn.
- Eyes of the Betrayer: You have truesight 60 ft, and can see through all magical illusions, darkness, and shapeshifting.
You can use this feature once per long rest.
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