Monk
Base Class: Monk

Monks who study this Monastic Tradition are tapped in to their feline instincts, learning to harness and control it. The tradition is predominantly found in Tabaxi monks, however there have been rumors of non-Tabaxi monks learning to replicate and harness the ferocity of a feline. Monks of this type have usually not been taught these techniques in a monastery, and instead either teach themselves or learn from another Tabaxi monk. Although rare, some Leonin monk's have embraced the tradition.

 

Feline Ferocity

Starting when you choose this tradition at 3rd level, you learn to draw upon your feline instincts and move graciously around the battlefield. You gain the following benefits:

• Whenever you hit a creature with an attack that deals slashing damage, you can spend 1 ki point to make the creature bleed for 1 minute. A creature who is bleeding is visibly marked with a cut, scratch, or gash. Whenever a bleeding creature starts their turn, they must make a Constitution saving throw. On a failed save, the creature takes damage 1d10 slashing damage. On a successful save, the bleeding stops. A creature can use its action and make a medicine check against your ki save DC. If it succeed the bleeding stops. This feature has no effect on creatures that cannot bleed.
The damage increases by 1d10 when you reach 5th level in this class (2d10), 11th level (3d10), and 17th level (4d10).

• If you move at least 20 ft. straight toward a creature and hit it with an attack on the same turn, you can attempt to Shove the creature as part of that attack. The DC for this saving throw is you ki save DC.
In addition, you can spend 1 ki point to use your momentum to spring off the target. If you do, your remaining movement is doubled for the rest of the turn, and you don't provoke opportunity attacks for one turn. You can only use this ability ones each turn.

• Your jump distance is doubled.

Cat-like Reflexes

At 6th level, you have trained your senses to better match those of a feline. You no longer have disadvantage on perception checks in lightly obscured areas, and you no longer have disadvantage on attack rolls against creatures you cannot see. Additionally, you can use your faster reflexes more offensively and can quickly pounce in and out of combat. Your reach is now considered 10 ft. and your walking speed increases by 5.

Cat Instincts

At 11th level, You have perfected your senses and skills to those of a true Feline. You have advantage on Dexterity and Wisdom(Perseption) checks.

Feline Soul

At 17th level, you have reached the true legerity of a Feline. Your Dexterity score increase by 4. Your maximum for this score is now 24.

Previous Versions

Name Date Modified Views Adds Version Actions
9/27/2020 3:30:57 PM
5
1
1
Coming Soon
2/9/2021 10:33:51 AM
19
3
2
Coming Soon
2/9/2021 10:35:14 AM
17
1
--
Coming Soon
3/31/2021 9:24:15 AM
30
2
--
Coming Soon
1/12/2022 9:47:10 PM
36
3
--
Coming Soon
4/14/2025 8:27:38 PM
62
7
--
Coming Soon
4/14/2025 8:52:34 PM
61
1
--
Coming Soon
6/9/2025 11:33:01 PM
64
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes