Base Class: Cleric
"Clerics that draw strength from The Golden Flame of Creation are more than priests; they are artisan warriors, wielding the primal force from which all things were wrought. Through their often-burned hands, the Golden Flame shapes the fundamental forces we know into tools of wonder and weapons of purification. They stand as guardians of creation itself, striking down those who would corrupt its sacred spark with the fire of divine retribution. They are often invited to tutor here for a reason"
-Gerod The Shield, Knight Commander of The Order of the Shattered Cross.
In the beginning, before the gods, before the planes, there was only the void. And from that void, a single spark ignited—the Golden Flame of Creation. This primal force, a divine fire of pure potential, birthed the cosmos, and with it the gods shaped raw chaos into order, forging the stars, the planets, and the very fabric of reality. It is said that the gods themselves were kindled from this flame, and it is from this sacred fire that all creation flows.
The Golden Flame is not merely a source of light or heat; it is the essence of existence, the fundamental force that binds the universe together. It is both creator and destroyer, a paradox of birth and annihilation. Those who worship it understand that to create, one must sometimes destroy, and that true mastery lies in balancing these forces.
Clerics of the Golden Flame are chosen vessels of this divine power. They are artisans and warriors, for the flame demands both creation and protection. Through their devotion, they learn to channel the Golden Flame, using it to forge wonders and wield purifying fire against those who would corrupt the sacred act of creation.
The Nature of the Flame
The Golden Flame is a force of radiant energy, tied to the divine and the primal. It is not a gentle light but a blazing, transformative power that can mend or rend with equal ease. Its presence is felt in every act of creation, from the forging of a simple tool to the birth of a new world.
Wielding the Golden Flame is not without risk. Its power is immense, and even the most devoted clerics must be wary of its intensity. The flame demands respect and discipline; those who falter in their concentration or misuse its power may find themselves consumed by the very force they sought to control. This is why clerics of the Golden Flame are not only warriors and artisans but also scholars, constantly studying and meditating to maintain their mastery over this primal energy.
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Creation Domain Spells table, you thereafter always have the listed spells prepared.
| Cleric Level | Prepared Spells |
|---|---|
| 1 | |
| 3 | |
| 5 | |
| 7 |
| 9 |
Tools Of Creation
When you choose this domain at 1st level, you gain proficiency with a weapon, tool, and armor of your choice.
Inspired By Fire
Also starting at 1st level, the Golden Flame whispers secrets of creation to those who listen. When you work with tools, you feel its warmth guiding your hands, infusing your craftsmanship with divine insight. Your Wisdom, a reflection of your connection to the flame, enhances your skill, allowing you to create works that are both functional and touched by the divine. When you make a skill check using tools you are proficient with (e.g., Portable Ram, Brewer's Supplies, Theves Tools, or Crowbar), you add your Wisdom modifier to the total after the roll is calculated.
Channel Divinity: Forge Of Renewal
Starting at 2nd level, as an action, you channel the Golden Flame of Creation to reshape and renew a damaged object or creature within 10 feet of you, using your Channel Divinity. Choose one of the following effects:
- Restore Object: You touch a non-artifact magical or, nonmagical object that is damaged but not destroyed (e.g., a cracked shield, a bent sword, or a torn cloak of protection). The Golden Flame mends it, restoring it to its original condition as if newly crafted. The object must fit within a 5-foot cube. If the object is magical, you must expend a spell slot of a level equal to the item’s rarity (1st for common, 3rd for uncommon, 5th for rare, 7th for very rare, 9th for legendary) to repair it.
- Renew Creature: You touch a creature, and the Golden Flame purges its ailments. The creature regains hit points equal to 2d8 + your Wisdom modifier, and one condition affecting it (such as poisoned, blinded, or paralyzed) ends. At 8th level, the healing increases to 3d8 + your Wisdom modifier, at 14th 4d8 + your Wisdom modifier, and at 20th 5d8 + your Wisdom modifier.
Strike While the Iron is Hot
Beginning at 6th level your fervor and endurance grow. The Golden Flame is a tool for creation and a weapon against entropy. When you strike a foe weakened by your magic, the flame surges through you, granting you the strength to deliver a second blow. Starting at 6th level, whenever you take the Attack action against a creature suffering from a lingering effect of one of your concentration spells (e.g., Heat Metal or Bane), you can make an additional attack against that creature as part of the same action.
Flameforged Ward
Beginning at 8th level your connection to the flame grows. The Golden Flame is a crucible, unmaking whatever is burned upon it. When mortal magic seeks to harm you, the flame unravels it, weakening its power before it can fully take hold. This ward is a reminder of from whence all came. The Golden Flame of Creation tugs at the seams of imperfect mortal magic before it can even reach you. You have resistance to damage from spells. At 18th level, you gain advantage on saving throws to avoid or resist spell effects.
Furnace of the Gods
You become the crucible of the Golden Flame, its radiant fury unleashed in a blaze of glory. Allies bask in its renewing warmth, their spirits forged anew, while foes are scoured by its unyielding light—a perfect harmony of creation and destruction.
Starting at 17th level, you can release the burning fury of raw creation from within yourself, shaping its form into an aura that preserves your allies and punishes your foes. Once per long rest you can channel the fire within as an action, generating an aura of spectral golden flame in a 60ft radius for one minute. At the beginning of each of your turns roll 2d12. Friendly creatures in the aura gain that many temporary hit points hostile creatures take 1d12 fire and 1d12 radiant damage creatures that enter the aura on their turn suffer this damage as well.
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