Monk
Base Class: Monk

-The Dragon, the Heart & the Moon:
This style was imagined by witnessing & reproducing 3 displayed features of reality:

.
The Soaring Dragon strikes & rips the sky with its claws & shout.
You imitate a flying reptile.
.The Beating Heart is reminiscent of the blazing will of the wielder. You use intense & explosive stances.
.The Gleaming Moon is solemn and resilient, like a mighty glacier. You have swift defensive techniques.

Fundamental Scroll

3rd-lvl Way of Trinity feature

You start your mastery with these skills:
.Agile Parry:
If you make an unarmed strike as part of the Attack action on your turn and are holding a weapon, you can use it to defend yourself.
You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.

.Ki Sharpness: Using 1 Ki Point, your weapon attacks count as magical damage.

.Weapon Wielding:
You have proficiency with slashing-type melee weapons.
You still need a STR score of 13 to lift heavy weapons.

Standard Stances

6th-lvl Way of Trinity feature

.It is time for you to truly learn the techniques of this school.
.You use 1 Ki Point for each techniques
.


-DRAGON STANCE:
.1st Fang: Thrust in a Flash
You make a dash that perforates your targets in the line.
1d6 lightning damage in your walking speed's linear reach.

.2nd Fang: Soaring Plasma

Using your entire walking speed's reach, you strike 1d4 lightning damage to anyone in the trajectory.

.3rd Fang: Cloud-stepping Rush
You focus the elecricity in your legs, augmenting your athletic agility.
You add 9 ft/3 m to your walking speed & negate terrain difficulties for 2 rounds.

.4th Fang: Leap
You plant the weapon into the ground/wall to use as leverage and swing a kick with 3 ft/1 m of reach.



-HEART STANCE:
.1st Pulse: Fire Rondo
You strike a diagonal circular swing that goes both behind and in front of you.
2d6 fire damage in a circular reach.

.2nd Pulse: Counterstroke
In a reaction, you swing the blade to burst against an armour.
1d4 fire damage, repelling the target 6 ft/4 m away.

.3rd Pulse: Bursting Cadence
Using the Flurry of Blows, you replace with fire damage instead.

.4th Pulse: Starry Waltz
You swing in full circle your blade, the heat creating pressure.
1d8 fire damage, repelling targets in the radius, 12 ft/4 m away.


-MOON STANCE:
.1st Crescent: Waxing Phase
In a reaction, you swing your blade defensively in arcs. 2d6 slashing damage.

.2nd Crescent: Mirror-Flower Water-Moon
In a reaction, you dodge the attack by placing a reflection of yourself instead.

.3rd Crescent: Waterfall
In a reaction, you can form a 9 ft/3 m tall and 12 ft/4 m wide wall of ice.
With an AC of 18, it can only whistand 2 hits.

.4th Crescent: Slumberous Tides
You stand firm and reactive, inflicting damage on those melee attacking you.
1d8 cold damage, slowing the attackers' walking speed by 9 ft/3 m.

Advanced Techniques

11th-lvl Way of Trinity features

These skills are available only once each per your turns:
.You can spend 1 KP to cause the weapon to deal extra damage to the target = to your Martial Arts die.
.If you miss a Stance technique, you can reroll it.

Three Into One

17th-lvl Way of Trinity feature

Your ordeals and tribulations made you evolve to the point of mastering the ultimates techniques.
With 4 KP, you maintain these forms for 1 min.

-DRAGON STANCE, Last Fang: Fulmination of the Heavenly Beast
Your fangs & nails are sharper while your eyes glow with thunder.
When dashing in your WS' reach, you can strike 1 other creature.

-HEART STANCE, Final Pulse: Core of the Blazing Universe
Your chest glows a scorching glow and your breath produces sparks.
For each main action, you can use 1 additional attack.

-MOON STANCE, Ending Crescent: Glaciation of the Waning Rose
Your head wears a moonbow producing a veil of crystal clear water.
If they miss their DEX save, they become frozen (petrified).

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