Paladin
Base Class: Paladin

Oath Spells:

3rd Level Healing word, Heroism
5th Prayer of Healing, Warding Bond
9th Beacon of hope, Revivify
13th Aura of Life, Death Ward
17th Greater Restoration, Mass Cure Wounds

Channel Divinity

When you take this oath at 3rd level you gain the following two Channel Divinity options:

Vow of Protection: As a bonus action, you place a ward around another creature of your choice that you can see within 60 feet of you. For the next minute, the creature gains temporary hit points equal to your proficiency bonus when this effect is activated and at the start of each of its turn.
Share the Light: As bonus action, you can choose to take any amount of radiant damage up to you remaining number of hit points, which cant be reduced in any way to zero. Up to 4 other creatures of your choice within 30 feet of you regain hit points to half of the radiant damage you take.
Aura of Rejuvenation

Beginning a 7th level, you emanate an aura that increases how quickly you and your allies heal. Whenever a creature of your choice within 10 feet of you regains hit points from a spell or potion, it regains an additional 1d6 hit points. You must be conscious to grant this bonus. When you reach 18th level this effect extends to 30 feet.

Font of Vitality

Beginning at 15th level, you learn to channel vitality into you healing abilities. When you would normally roll on or more dice to restore hit points with a spell to a creature, instead use the highest number possible for each die used. You can use this feature a number of times equal to you CHA modifier (minimum of 1). You regain any expended uses when you finish a long rest.

In addition, you learn a new way to use your lay of hands. As an action, you can expend 25 hit points from your lay of hands pool to cast the greater restoration spell without expending a spell slot.

Avatar of Life

At 20th level, you can become a well spring of life force. As an action, you gain the following benefits for the next minute:

At the start of each of your turns, each creature of you choice within 30 feet of you regains hit points equal to your CHA modifier (minimum of 1)
You can cast the revivify spell without expending a spell slot as a bonus action
Whenever a creature with in 30 feet of you takes damage, you can use your reaction to grant the creature resistance to that damage.
Once you have used this feature, you cant use it again until you finish a long rest.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Life Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Life Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Vow of Protection: As a bonus action, you place a ward around another creature of your choice that you can see within 60 feet of you. For the next minute, the creature gains temporary hit points equal to your proficiency bonus when this effect is activated and at the start of each of its turn.

Share the Light: As bonus action, you can choose to take any amount of radiant damage up to you remaining number of hit points, which cant be reduced in any way to zero. Up to 4 other creatures of your choice within 30 feet of you regain hit points to half of the radiant damage you take. 

Aura of Rejuvenation

Starting at 7th level, you constantly emanate an aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

If a creature is 10 feet from you, whenever it regains hit points from a spell or potion it regains an additional 1d6 hit points. 

At 18th level, the range of this aura increases to 30 feet.

Font of Vitality

Starting at 15th level, you learn to channel vitality into you healing abilities. When you would normally roll on or more dice to restore hit points with a spell to a creature, instead use the highest number possible for each die used. You can use this feature a number of times equal to you CHA modifier (minimum of 1). You regain any expended uses when you finish a long rest. In addition, you learn a new way to use lay on hands. As an action you can expend 25 from your healing pool to cast the greater restoration spell without expending a spell slot. 

Avatar of Life

At 20th level, you can become a well spring of life force. As an action, gaining the following benefits for 1 minute:

  • At the start of each of your turns, each creature of your choice within 30ft of you regains hit points equal to twice your CHA modifier (minimum of 1).
  • You can cast the revivify spell without expending a spell slot as a bonus action
  • Whenever a creature within 30ft of you takes damage, you can use your reaction to grant the creature resistance to that damage. 

Once you use this feature, you can’t use it again until you finish a long rest.

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