Monk
Base Class: Monk

Monk who has bonded with Abyssal relics or altered by supernatural forces.

Specializes in bone-breaking strikes, pure endurance, and superhuman resilience.

Focuses on unarmed damage, grapples, and brutal physical pressure.

Level 3: Immovable Form

You’ve undergone extreme bodily modification, granting unnatural resilience.

Iron Body: While not wearing armor or wielding a weapon, you gain temporary HP equal to your Wisdom modifier at the start of each combat (minimum 1).

Unstoppable Grip: You gain proficiency in Athletics. If you already have it, double your proficiency bonus for grappling checks.

Crushing Strikes: When you hit with an unarmed strike, you can spend 1 ki point to deal extra damage equal to your Martial Arts die, and the target must succeed on a Strength saving throw (DC = 8 + Proficiency + WIS) or be knocked prone or pushed 10 feet — your choice.

Curse-Hardened Body

Exposure to the Abyss has made your body unnaturally tough.

Resistance to Bludgeoning damage while not incapacitated.

You may add your Wisdom modifier to your Death Saving Throws.

Your unarmed strikes count as adamantine for purposes of overcoming resistances and damaging objects.

Level 11: Monolithic Pressure

Your presence weighs heavily on those nearby, as if gravity itself bends around you.

When a creature within 10 feet of you starts its turn or moves into range, you can use your reaction to force it to make a Strength saving throw (DC = 8 + Prof + WIS).

On a fail, it is slowed until the end of its next turn (its speed is halved, and it can't take reactions).

You can now grapple creatures up to two sizes larger than normal.

Level 17: White Whistle Ascension

Your body defies death and your spirit crushes fate.

Once per long rest, when you would be reduced to 0 HP, you instead drop to 1 HP and can immediately use Flurry of Blows without spending a ki point.

Your unarmed strikes deal an additional Martial Arts die of damage when used against a creature that is grappled, prone, or restrained.

You are immune to effects that would force you to move or knock you prone against your will

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