Base Class: Bard
Whether it be the high seas, vast deserts or freezing tundras those that call them home need to communicate across large empty distance and protect themselves from the beasts that hide within. The Collage of Thunder Belting was created for just this task.
The bards of this collage use their mastery of sound to amplify their instruments or voice to such explosive levels they can be heard for miles and are invaluable to the societies they live in for their ability to send messages, but this is not their only task as they can turn their booming melodies into thunderous weapons against the beasts that threaten their homes or as an invigorating battle cry to amplify their allies. It is said that the booming voices of Thunder Belters have turned the tides of wars single-handedly steeling the souls of friend and crumbling the spirits (and defensive structures) of foes, Pray you are the friend lest you meet a cacophonous end.
Bonus proficiency
at 3rd level, you gain proficiency with medium armor, shields and martial weapons
Thunderous Spirit
Your Deafening Melodies wreak havoc against your foes Any creature, structure, or construct with Blind Sight, Tremor Sense, or heighten hearing have disadvantage against any Performance check, Spell, or Effect that deal Thunder Damage or are caused by your extraordinarily heightened auditory performance .
Further more deaf or deafened creatures, structures, or constructs are still effected by your melodies as their bodys are racked by the intense shock waves and take damage from your Thunder Damage as normal even if they have resistance.
Thunderous Spirit
Your Deafening Melodies wreak havoc against your foes Any creature, structure, or construct with Blind Sight, Tremor Sense, or heighten hearing have disadvantage against any Performance check, Spell, or Effect that deal Thunder Damage or are caused by your extraordinarily heightened auditory performance .
Further more deaf or deafened creatures, structures, or constructs are still effected by your melodies as their bodys are racked by the intense shock waves and take damage from your Thunder Damage as normal even if they have resistance.
Thunderous Spirit
When you join the Collage of Thunder Belting at 3rd level, You gain the ability to channel thunderous magic into your spell and song.
Your Deafening Melodies wreak havoc against your foes Any creature, structure, or construct with Blind Sight, Tremor Sense, or heighten hearing have disadvantage against any Performance check, Spell, or Effect that deal Thunder Damage or are caused by your extraordinarily heightened auditory performance .
Further more deaf or deafened creatures, structures, or constructs are still effected by your melodies as their bodys are racked by the intense shock waves and take damage from your Thunder Damage as normal even if they have resistance.
Level 3: Voice of Conquest
Starting at 3rd level, your performance can be heard by all striking both fear and awe in equal measure
You speaking voice and performance can now reach all within 300 feet and as an Action you may start to perform your thunderous melody creating a 30 foot sphere around yourself. Any creature of your choosing must immediately make a Intelligence Saving throw against your spell saving throw or be Frightened of you for the next minute.
further more your allies are bolstered by your melody and can add a die equal to your bardic inspiration die on attack roles while in your aura and are immune to the Fear condition. This can be used a number of times per day equal to your proficiency modifier. All uses return at the end of a long rest
Performance of The Titans
At 6th level, your performance can crumble the defenses of your foes, be that steel or scale. Creatures immune to Thunder Damage will treat it as resisted instead and your speaking voice and performance range is now increased to 600 ft.
further more As an action you can spend a Bardic Inspiration to intensify your song and create a 90 ft cone of ear splitting sound. Any creature within the cone must take a Constitution Saving Throw against your Spell Saving throw or take 6d6 Thunder damage on a failed save or half as much on a successful save. Objects and Structures take double damage from this feature.
Splitter of Heavens
At 14th Level, your thunderous performances can shake the very sky itself and the souls of those that hear it. Your speaking voice and performances can now be heard for up to 1000 feet and if bellowed at full volume up to a number of miles equal to a roll of your bardic inspiration die.
further more your Voice of Conquest features aura affects creatures up to a 60 ft radius and any creatures that fail the saving throw are also knocked prone for one round as they reel from the pain of your song. further more creatures Allied to you that are not within your aura may add half your proficiency bonus to their and saving throws if they are within 1000 ft and can hear you and allies within may add 1d6
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