Base Class: Monk
Physical Adepts (often shortened to just Adepts) are magically-active characters who focus their magic internally to develop to their utmost potential; physically, mentally, and spiritually. As Adepts unlock new abilities, they become honed physical machines, using their magic to enhance their close combat abilities. As you advance, you gain access to magic powers.
Adept Powers
Starting at 3rd, and every three levels after, you learn an adept power. Starting at level 12 and on, you may pick from the list of advanced adept powers.
Astral Perception
You may spend 2 ki points to cast see invisibility on yourself.
Body Control
If you fail a strength, dexterity, or constitution saving throw and would be put under a condition, you may spend 2 ki points and use your reaction to suppress the condition for 1 minute.
Combat Sense
You add your Wisdom modifier to initiative rolls.
You are immune to surprise, and you cannot be flanked.
Enhanced Perception
You gain advantage on all Wisdom(Perception), Wisdom(Insight), and Intelligence(Investigation) checks.
Impoved Ability
You can use a bonus action and spend 2 ki points to gain advantage on all Strength, Dexterity, or Constitution ability checks for 1 minute.
Improved Reflexes
You may take two reactions per round. Additionally, when you take the attack action, you may make 3 attacks.
Killing Blows
Your mastery of martial arts makes your attacks truly lethal.
- Your attacks ignore resistance to their damage types.
- Your attacks can affect creatures on the Astral and Ethereal Planes.
- You add your Wisdom modifier to the damage rolls of your unarmed strikes and monk weapons.
Magic Resistance
You have advantage on saving throws against magic, and resistance to damage from spells.
Magic Sense
Your keen sense of magic detection is above none other. You are always under the effect of a Detect Magic.
Motion Sense
You gain blindsight out to a range of 10 feet. This ability improves to 30 feet at 17th level.
Mystic Armor
You can use your ki to create a protective ward. As a bonus action, you can spend 1 ki point to gain temporary hit points equal to your Wisdom modifier + your monk level. These temporary hit points last until you finish a long rest.
Traceless Walk
When someone is using survival to follow your tracks, they receive disadvantage on the roll. You ignore rough terrain penalty to your movement, even from a magical effect. You don't slip on ice, and are immune to the grease spell.
Wall Running
You can move along vertical surfaces without falling during the move, and must end your movement on solid ground.
Focused Dedication
You gain proficiency in one skill, weapon, and tool of your choice.
Expertise
Choose two skills in which you are proficient, your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Ability Score Improvement
Your focus on your physical form becomes even more apparent. You increase your strength, dexterity, or constitution by 2 points.
Inner Focus
You can draw on your inner reserves to restore your vitality. As an action, you can gain the benefits of a short rest, including the ability to spend Hit Dice to regain hit points. Once you use this feature, you can't use it again until you finish a long rest.
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