You have joined the order of blood hunters, that is frowned upon by most, thinking they don't take their business serious. Despite what others say, they are professional monster killers just like the rest of the blood hunters.

Meal Maledicts

After joining this order at 3rd level, you can choose from 2 extra blood maledicts.

Blood Curse of Breakfast

As a bonus action, you target a creature within 30 feet of you, and a pancake halo floats above their head. If they attack you or a creature friendly to you, the pancake slams down doing 1d6 bludgeoning damage. This increases to 2d6 at level 11, and 3d6 at level 17. This stays in effect for 1 minute.

Amplify. The pancake can now use one blood rite, you choose, to replace the damage it deals.

Blood Curse of Lunch

As a bonus action, you target a creature within 40 feet of you, and they must make a constitution saving throw (DC equal to 8 + your proficiency bonus + your Wisdom modifier). On a fail they take 1d10 poison damage, then 1d4 at the start of their turn for a minute. On a success they only take 1d10. The 1d10 increases to 1d12 at level 11, and 2d10 at level 17.

Amplify. You can target 2 creatures rather than 1.

 

Hearty Hunters

Starting at 7th level, when the sun is up, you take 1 less damage from activating your blood rites, and your health maximum is reduced by 1 point less.

While the sun is up, you also gain 1 to AC when being attacked by an undead, fiend, or celestial.

Strange Tastes

At 11th level, whenever you eat breakfast or lunch that consists of undead, fiend, or celestial ingredients, you can add 2d4 damage to weapon attacks you make for the next hour. The damage is depending on the ingredients, being necrotic for undead, radiant for celestial, and fire for fiend.

Particular Appetite

Starting at 15th level, when you have a decent meal at brunch time, you gain +2 to hit rolls, and rolling a total of 30 or over now counts as a critical for you. This effect lasts until you take a short or long rest.

Perfect Dish

At level 18, you can now enjoy the perfect dish. Revenge.

When a creature hits you with a melee attack, you can use your reaction to inflict damage equal to your level. The damage type is chosen from a type you have from your blood rites. When this is done during brunch time, the damage deals an additional 2d10.

This can be used a number of times equal to your constitution modifier, per long rest.

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