Base Class: Monk
A Monk subclass intended for fun, a playstyle, and an increase in mobility and possible tactics.
Level 3: Life of the Spider Action
Starting when you choose this tradition at 3rd level, you begin to learn the ways of the arachnid. You gain the following benefits:
Spider-Climb - You gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You gain a climbing speed equal to your walking speed.
Web-Slinger - Your control over your Ki allows you to conjure web-like threads that shoot from the palm of your hands and stick to surfaces. They last for 1 hour unless broken by force, have an AC of 10 + your Prof Bonus, and 10 HP. By using a Ki Point, you can freely conjure webbing for 1 minute.
As an Action, you can attempt to restrain a hostile creature within 10ft of you with your webs. The creature is restrained if it fails a Dexterity Saving Throw against your Ki Save DC.
At later levels of this subclass, you learn additional ways to utilize your webs.
Level 3: Life of the Spider Bonus Action
Starting when you choose this tradition at 3rd level, you begin to learn the ways of the arachnid. You gain the following benefits:
Spider-Climb - You gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You gain a climbing speed equal to your walking speed.
Web-Slinger - Your control over your Ki allows you to conjure web-like threads that shoot from the palm of your hands and stick to surfaces. They last for 1 hour unless broken by force, have an AC of 10 + your Prof Bonus, and 10 HP. By using a Ki Point, you can freely conjure webbing for 1 minute.
- As a Bonus Action, you can launch the webbing towards an object you can see within 50ft of you and move up to your speed along the web.
Level 6: Spider-Senses
Beginning at the 6th level, you start to feel the ability to foretell danger. You gain advantage on all Dexterity Saving Throws and cannot be surprised while you are conscious. You now add your Wisdom modifier to your Initiative Rolls at the start of combat.
Additionally, when you are the target of an attack, you can use your Reaction to gain a bonus to your AC equal to your Wisdom Modifier until the beginning of your next turn, including the triggering attack.
Level 6: Web-Strike
Starting at 6th level, you learn the coordination and dexterity to stick your webbing to other creatures. By spending 1 Ki Point as an Action, you can make a ranged attack with your webbing and attempt to hit a creature within 30ft of you. On a successful hit, you can do either of the following:
- Web-Pull - You can attempt to pull a creature your size or smaller towards you; if they fail a Str Saving Throw against your Ki Save DC, they take 1d6 bludgeoning damage and are pulled to a space within 15 feet of you. On a success, they take no damage and are pulled 5 feet.
- Web-Strike - You can instead attempt to lunge toward the creature, propelling yourself with your webbing, as you strike at them. You deal additional damage equal to one roll of your Martial Arts Die and, if you traveled more than 15ft in a straight line towards your target, they must succeed on a Str Saving Throw or be knocked Prone.
The damage increases at level 17 to be 2d6 and 2 rolls of your Martial Arts Die, respectively.
Level 11: Proportional Strength and Agility
At 11th level, your body's physique has been enhanced by the Way of the Web. You count as one Size larger when determining your carrying capacity and the weight you can drag, lift, or push, and you can use your Dexterity score in place of your Strength score for determining any Strength-based ability checks or for determining your carrying capacity and the weight you can drag, lift, or push.
You gain proficiency in Athletics and Acrobatics if you don't already have them. In addition, if you are already proficient, you now have Expertise.
Level 17: Web-Tactics
At level 17, you have mastered the Way of the Web and gain the Special Attacks listed below:
- Web-Burst - By using 1 Ki Point, you can cast the Web spell without material and verbal components using your Wisdom ability score for Spellcasting; When you cast Web this way, it is not a concentration spell. You may move through your webs unimpeded.
- Impact-Webbing - You gain a Special Ranged Attack that costs 2 ki points to use with a range of 30 ft. You are proficient with it and add your Dexterity modifier to its attack roll. On a hit, you deal bludgeoning damage equal to 2 rolls of your Martial Arts Die.
- Webbing-Bandages - You can spend 1 Ki Point as a Bonus Action to regain HP equal to one roll of your Martial Arts Die plus your Wisdom Modifier.
- Shock-Webs - You gain a Special Ranged Attack that costs 2 ki points to use with a range of 30 ft. You are proficient with it and add your Dexterity modifier to its attack and damage rolls. On a hit, you deal Lightning damage equal to 1 roll of your Martial Arts Die plus your Dexterity modifier.
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