Paladin
Base Class: Paladin

-TENETS OF LEGEND:
-Call out your Courage: Manifest within you the will to overcome the trials.
-Find your Wisdom: Open your mind to the lores & mysteries that the world offers.
-Guide your Power: Your strength is yours but do not misuse it, work together with it.

Oath of Legend Spells

3rd-lvl Oath of legend feature

You gain prepared spells at the paladin's levels listed in the table.

Paladin Lvl & Spells
3rd: Beast Bond, Shield
5th: Find Steed, See Invisibility
9th: Haste, Tongues
13th: Faithful Hound, Resilient Sphere
17th: Dawn, Steel Wind Strike

Channel Divinity

3rd-lvl Oath of Legend Feature

Once per long rest each, you can use 1 of the 3 channelings available:
-FIRE OF DIN: You blast a rippling dome of hot pink-red flames.
3d4 fire damage in a 9 ft/3 m radius.


-LOVE OF NAYRU: You are surrounded by a blue prism of energy that moves with you.
For the next 3 turns, +1 on your AC score.


-WIND OF FARORE: In 1 bonus action, you gather air currents to boost your mobility.
Your perform a dash with immunities to opportunity attacks & terrain difficulties.

Aura of Trinity

7th-lvl Oath of Legend feature

You passively project an aura in a 10 ft/3 m radius.
All allies blessed by it will be granted a feature of your choosing.
Every long rest, you can change the effect of the aura.


-ENDEAVOR: Your allies cannot be exhausted.
-RESILIENCE: Resistance to force damage.
-WARFARE: Advantage on melee weapon attacks.

At lvl 18, the aura's radius widens to 20 ft/6 m.

Sages' Vows

15th-lvl Oath of Legend feature

Once per long rest, you can cast a modified version of the Guardian of Faith spell.
Lasts only 1 hour, but are versatile. You must choose 1 permanently.

.Vow of Air: You summon a Rito (Aarakocra) armed with a longbow.
They can cast the Warding Wind spell.

.Vow of Earth: You summon a Deku (Amidor the Dandelion) armed with a slingshot.
They can cast the Stone Shape spell.

.Vow of Fire: You summon a Goron (Duergar Stone Guard) armed with a maul.
They can cast the lvl 4 Catapult spell.

.Vow of Water: You summon a Zora (Triton) armed with a trident.
They can cast the Control Water spell.

Champion of the Triforce

20th-lvl Oath of Legend feature

Once per long rest, you can choose 1 of these 3 blessings.
The effects last 3 hours and cannot be cancelled/dispelled early.

-COURAGE OF FARORE:
+3 on Athletism & Survival checks.
Proficient with improvised weapons.

-POWER OF DIN:
+3 on Intimidation & Persuasion checks.
Cannot be charmed or stunned.

-WISDOM OF NAYRU:
+3 on Arcana & Perception checks.
Advantage on spellcastings.

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