Monk
Base Class: Monk

You channel the art of combat through charisma, flair, and high fashion. Monks of the Glittering Fist harness their ki not only to fight, but to slay. Whether on stage or in a deadly battle, you sparkle with divine presence. Drama is your armor. Sass is your shield. Elegance is your weapon.

Flawless Entrance

When you choose this tradition at 3rd level, you learn to weaponize your presence.

Performance Mastery: You gain proficiency in the Performance skill. If you’re already proficient, you gain expertise.

Dramatic Flair

Dramatic Flair: As a bonus action, you can spend 1 ki point to make a Flawless Entrance. Until the end of your next turn, creatures of your choice within 30 feet who can see you must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or have disadvantage on attack rolls against creatures other than you.

Read to Filth

With words as sharp as your eyeliner, you dismantle your foes' confidence.

As an action, you can spend 1 ki point to unleash a verbal read that targets a creature within 60 feet. The creature must make a Charisma saving throw (DC = 8 + your proficiency bonus + your Charisma modifier).

On a failed save, the creature has a disadvantage on saving throws against Stunning Strike and other Monk features for 1 minute. It can repeat the save at the end of each of its turns.

Death Drop

You’ve mastered the art of turning any battlefield into a runway.

When you fall at least 10 feet, you can use your reaction to land in a spectacular pose. Spend 1 ki point to create a shockwave: all creatures within 10 feet must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or take your Martial Arts die + Charisma modifier in force damage and be knocked prone.

You take no falling damage from this maneuver and land gracefully on your feet.

Crown This Queen

You are the embodiment of grace, danger, and radiance. As a bonus action, you can spend 3 ki points to enter your Crowned State for 1 minute. While in this state: Your unarmed strikes deal an additional 1d8 radiant damage. You are immune to the charmed and frightened conditions. When you reduce a creature to 0 hit points with an unarmed strike, you can immediately perform a free Performance check (DC 15). On a success, all hostile creatures within 30 feet must succeed a Wisdom saving throw or be frightened of you until the end of their next turn. You can only use this feature once per long rest unless you spend 6 ki points to use it again.

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