Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the bruiser have power over grappling and slamming. Their path is one of flashy grabs and using your environment to wreck havoc upon your foes during battle. 

Forceful Brawler

3rd-level Path of the Bruiser feature

Your unarmed strikes now deal 2d4 bludgeoning damage. You again advantage on unarmed strikes attacks against creatures you are grappling.
Additionally, once during your turn when you have a creature Grappled, you may deal bludgeoning damage equal to (half your barbarian level + strength modifier + rage bonus) to that creature, no action required. If you are grappling two creatures, you can only affect one of them with this feature.

At 9th level, you damage die increase to 2d6 and now deal force damage. At 14th the damage dice increase to 2d8.
(This feature does not work with unarmed strikes created by other class features)

 

Pin Down

3rd-level Path of the Bruiser feature

Your brutish strength allows you to grapple effectively with a forceful grasp.

When you reckless attack and hit a creature using an Unarmed Strike, you can use both the Damage and the Grapple option. You can use this benefit only once per turn.
Additionally, creatures you grapple have disadvantage to escape your grapples.

Maneuverable Wrestler.

Level 6 Bruiser feature.

While you are raging, you can dash as a bonus action, and you can dash as part of the bonus action used to enter a rage.
You don't have to spend extra movement to move a creature Grappled by you if the creature is one size bigger than you or smaller.
This feature only applies if you are moving the creature using your walking speed.

Rampaging Brute

6th-level Path of the Bruiser feature

You have an urge to get into a fight faster and drop your enemies or keep them in your grasp.

While raging you may add your rage damage bonus to the save DC against your Grapple attempts.
When you dash, you can body slam into a creature to make them roll an acrobatics or athletics check versus your grapple dc. If they fail they fall prone and take 2d4 bludgeoning damage.

This damage increases to 4d4 at level 13 and increased to 8d4 at 18th level.

Additionally against a prone creature you can perform a special maneuverer
Elbow Drop- if you take the attack action you may replace one of the attacks to perform an elbow slam on the creature, you make an attack dealing 1d6 piercing damage on hit and additionally the creature must make a constitution saving throw against your grapple save DC or become Dazed if the creature succeeds they aren't Dazed.
Senton Bomb- if you take the attack action you may replace one of the attacks to perform a senton which if you land it deal 3d6 force damage. This damage increases 3d8 at level 15.

Your abilities damages are now considered magical to overcome resistance or immunity

Face-Breaker

Face-Breaker
10th-level Path of the Bruiser feature

You learn to fight rougher when you are grabbing your enemies.

Once per turn, when you take the attack action, you can replace an attack to instead make a special manoeuvre: You can slam a creature you are grappling into an object dealing 1d8 bludgeoning damage, or if you are grappling two creatures, you can bash them together dealing 2d8 bludgeoning to both creatures.
The creature(s) must succeed on a constitution saving throw against your Grapple DC or be stunned until the end of their next turn, if they succeed they take half damage from the attack and aren't stunned. This feature can be used a number of times equal to your proficiency bonus and Regain all expended uses on a long rest.

At 14th level, you deal 2d8 bludgeoning on one creature or 4d8 bludgeoning on two creatures.

Spine-Shatter

Spine-Shatter
14th-level Path of the Bruiser feature

Your strength when grappling others allows you to easily perform feats you may not have been able to earlier.
You can take action to make a special manoeuvre on a creature your grappling : And force the grappled creature to make a constitution saving throw against your Grapple DC.
On a failure, the creature takes 3d12 bludgeoning damage and is lifted and suplex to the floor. The creature will be restrained and paralysed until the start of your next turn  This feature may be used a number of times equal to your proficiency bonus and will regain all expended uses on a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/6/2024 10:59:31 AM
16
1
--
Coming Soon
10/8/2024 4:30:14 PM
32
2
1.1
Coming Soon
10/8/2024 4:59:55 PM
33
1
--
Coming Soon
10/8/2024 5:12:33 PM
33
1
1.3
Coming Soon
10/8/2024 10:28:53 PM
45
1
1.4
Coming Soon
10/10/2024 7:20:51 PM
47
1
1.5
Coming Soon
10/11/2024 8:37:28 PM
48
1
1.6
Coming Soon
10/12/2024 10:17:36 AM
51
2
1.7
Coming Soon
10/20/2024 7:53:04 PM
152
5
1.8
Coming Soon
6/13/2025 4:23:20 PM
142
17
1.9
Coming Soon
6/13/2025 8:43:02 PM
143
1
2.0
Coming Soon
6/13/2025 8:43:57 PM
144
1
--
Coming Soon
6/13/2025 9:03:52 PM
151
1
--
Coming Soon
6/14/2025 3:02:48 AM
161
1
--
Coming Soon
6/14/2025 3:19:02 AM
161
1
--
Coming Soon
6/14/2025 11:33:38 AM
161
1
--
Coming Soon
6/14/2025 11:37:34 AM
164
1
--
Coming Soon
6/14/2025 12:24:25 PM
169
1
--
Coming Soon
6/14/2025 1:28:59 PM
178
1
--
Coming Soon
6/14/2025 1:34:15 PM
177
1
--
Coming Soon
6/14/2025 1:38:40 PM
175
1
--
Coming Soon
6/14/2025 1:51:42 PM
182
1
--
Coming Soon
6/14/2025 2:07:10 PM
178
1
--
Coming Soon
6/14/2025 2:33:47 PM
189
1
--
Coming Soon
6/18/2025 5:52:32 PM
196
1
--
Coming Soon
6/18/2025 9:29:08 PM
204
1
--
Coming Soon
6/21/2025 6:29:45 PM
206
2
--
Coming Soon
6/21/2025 7:19:53 PM
206
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes