Base Class: Fighter
This fighter was made for one reason, and one reason only, to bring back balance to the higher beings, if a god went off the rails, these fighters were called to put them back in place, or take them out entirely
Level 3: Improved Critical
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Level 7: Marks of Immoral Findings
These marks were found to give powers of a higher being, marks shown to empower a themself or another creature or item
Mark of Brightest Light
As a bonus action you can infuse a weapon, or creature with this mark. marked item or creature gains these benefits
- Resistance to Radiant Damage
- Gain a flight speed of 30 feet
- Immune to the Blinded or Petrified conditions
Mark of the Messenger
As a bonus action you can use this feature to mark yourself, an item, or another willing creature
- Gain resistance to Bludgeoning Damage
- Gain a movement speed increase of 30 feet
- Able to understand all languages as long as the mark is activated
- Can shapeshift as long as the mark is activated
Mark of the Transparent
As a bonus action you can mark yourself, or another creature
- Gain Resistance to all magical damage
- Gain a Flight speed of 50 feet
- Can telepathically speak to all allies
- Equipped weapon is bonded to you while the mark is activated
- You gain darkvision of 200 feet
- YOU CAN ONLY USE THIS MARK ONCE PER LONG REST
Mark of the Undying
As a bonus action you can use this feature and mark an item, yourself, or another creature
- Resistance to Psychic Damage
- Immune to being Charmed and Mind Control
DEBUFF- When this mark is activated whoever is affected by the mark or wielding an effected item hears voices persuading you to kill all whos around
Mark of The Worthy
As a bonus action you can infuse a weapon, or creature with this mark. marked item or creature gains these benefits
- They gain resistance to Lightning and Thunder Damage
- They can't be knocked backwards or Prone
- They gain an extra 4d8 Lightning damage to all Melee and Ranged Damage they deal
Level 10: Heightened Senses
Starting at 10th level
You have advantage on all Perception checks made to hear, smell or feel
Level 15: Clashing Breakage
Starting at 15th level
If you match or roll lower than an enemies Armor Class, Once per combat you can re roll the attack roll, Although if you roll more than 5 numbers lower than your original roll the enemy gets a free attack against you.
Level 18: Dragging Force of Power
As a bonus action you can infuse your weapon with 1 damage type from. Fire, Lightning, Thunder, and Force.
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