Paladin
Base Class: Paladin

Tenets of Commandment.
-Leave No Action Unpunished. When one wrongs you, your creed, or your fellow, you shall act swift punishment so they can never offend again.

-Scour The Earth If Need Be. Nothing should ever stand in the way of your needs, when you speak your truths, they shall be followed to the end.

-Obedience Of The Powerful. You shall obey those above you, yet all those under shall listen to your voice lest they be led astray.

-Speak Clearly And Loudly. Your pride is another tool for which your commandments grow stronger, speak loud and clear for all to hear.

Oath Spells.
3'rd: Comprehend Languages, Dissonant Whispers
5'th: Magic Mouth, Phantasmal Force
9'th: Beacon Of Hope, Tongues
13'th: Compulsion, Phantasmal Killer
17'th: Dominate Person, Mislead

Channel Divinity: Divine Ordainment.
You can use your Channel Divinity to ready holy words to write into history as you speak. When you use this Channel Divinity, you gain 4 Order Die, which are d4's, which you can spend for the following uses.
  See This Through! As a reaction to a creature within 10-ft of you making an ability check, before it is rolled, you can spend any number of Order Die up to your proficiency bonus and shout orders on how to preform the action properly. They add your Order Die spent to the value rolled. On a failure, you suffer the Die's value in psychic damage as your orders haven't worked. This range increases to 30-ft at 18'th level.
  To Me! As a bonus action, you may spend one Order Die to have one friendly creature within 30-ft of you move up to half its movement speed in your direction, as you give them the correct action to take so they will do so swiftly and with the means to dodge interceptions. Any attacks made as a result of this movement are made with disadvantage. This movement can provoke attacks of opportunity.
  Hunt Your Quarry!  When a friendly creature within 30-ft of you hits with an attack, you can use a reaction to spend a number of Order Die up to your proficiency bonus. The attack is granted an extra number of damage die equal to your spent Order Die as you hurriedly impose your might onto your ally, bolstering their force in turn.
  You lose any unspent Order Die on long rest.

Channel Divinity: Overwhelming Control
You can use your Channel Divinity to augment your already strong presence with divine authority. As a bonus action you grant yourself +5 to Charisma (Intimidation) checks you make for the next 10 minutes.

Aura of Ordainment
The dirty infidels who go against your word will be left no qualm, each turn your incandescent will buffets their spirits like blows to their very souls. At the start of your turn, roll an Order Die, any creature of your choice within 10-ft of you suffers the value rolled subtracted from any attack rolls or saving throws. This Aura's reach extends to 30-ft at 18'th level.
  In addition, you gain the following effects. 
    -Your Order Die increase to d6's.
    -Defend Me! As a reaction when you would be targeted for an attack, before any roll is made, choose a friendly creature within your Aura's reach to become the new target of the attack, as they jump in the way of the attempted strike. The defender adds one roll of your Order Die to their armor class, up to a maximum of your proficiency bonus until the end of your turn.

Words of Power
When you reach 15'th level, you can infuse even simple words with bursting power to command your allies in a fight, as such, you may spend two Order Die for the following.
  Continue The Slaughter! As a bonus action you may command a friendly creature within your aura to make a weapon attack or cast a cantrip targeting a creature within range. The attack adds a roll of your Order Die to the attack roll, and 2 rolls of your Order Die to the damage on hit. 
  Do not Fear! As a bonus action, you can instantly remove the frightened condition from up to two targets within your aura's reach.

In addition, your Order Die increase to d8's.


Divine Abjugator 
At 20'th level, your words are infused with an overwhelming power when used right, moving and moulding the hearts of others with ease. You gain 1d4+4 Order Die after a Short Rest, and 8 Order Die after a Long Rest. In addition, they are now d10's.
  You may cast the Command Spell at first level at will without spending a spell slot, when you do, you can spend an Order Die to increase the word limit of the spell to 5, also granting a roll of the Die as a bonus to any checks the creature may make while carrying out your order.

Level 3: Channel Divinity: Divine Ordainment

You can use your Channel Divinity to ready holy words to write into history as you speak. When you use this Channel Divinity, you gain 4 Order Die, which are d4's, which you can spend for the following uses.
  See This Through! As a reaction to a creature within 10-ft of you making an ability check, before it is rolled, you can spend any number of Order Die up to your proficiency bonus and shout orders on how to preform the action properly. They add your Order Die spent to the value rolled. On a failure, you suffer the Die's value in psychic damage as your orders haven't worked. This range increases to 30-ft at 18'th level.
  To Me! As a bonus action, you may spend one Order Die to have one friendly creature within 30-ft of you move up to half its movement speed in your direction, as you give them the correct action to take so they will do so swiftly and with the means to dodge interceptions. Any attacks made as a result of this movement are made with disadvantage. This movement can provoke attacks of opportunity.
  Hunt Your Quarry!  When a friendly creature within 30-ft of you hits with an attack, you can use a reaction to spend a number of Order Die up to your proficiency bonus. The attack is granted an extra number of damage die equal to your spent Order Die as you hurriedly impose your might onto your ally, bolstering their force in turn.
  
  You lose any unspent Order Die on long rest.

Channel Divinity: Overwhelming Control

You can use your Channel Divinity to augment your already strong presence with divine authority. As a bonus action you grant yourself +5 to Charisma (Intimidation) checks you make for the next 10 minutes.

Level 3: Oath Spells

Oath Spells.
3'rd: Comprehend Languages, Dissonant Whispers
5'th: Magic Mouth, Phantasmal Force
9'th: Beacon Of Hope, Tongues
13'th: Compulsion, Phantasmal Killer
17'th: Dominate Person, Mislead

Aura of Ordainment

The dirty infidels who go against your word will be left no qualm, each turn your incandescent will buffets their spirits like blows to their very souls. At the start of your turn, roll an Order Die, any creature of your choice within 10-ft of you suffers the value rolled subtracted from any attack rolls or saving throws. This Aura's reach extends to 30-ft at 18'th level.
  In addition, you gain the following effects. 
    -Your Order Die increase to d6's.
    -Defend Me! As a reaction when you would be targeted for an attack, before any roll is made, choose a friendly creature within your Aura's reach to become the new target of the attack, as they jump in the way of the attempted strike. The defender adds one roll of your Order Die to their armor class, up to a maximum of your proficiency bonus until the end of your turn.

Words of Power

Words of Power
When you reach 15'th level, you can infuse even simple words with bursting power to command your allies in a fight, as such, you may spend two Order Die for the following.
  Continue The Slaughter! As a bonus action you may command a friendly creature within your aura to make a weapon attack or cast a cantrip targeting a creature within range. The attack adds a roll of your Order Die to the attack roll, and 2 rolls of your Order Die to the damage on hit. 
  Do not Fear! As a bonus action, you can instantly remove the frightened condition from up to two targets within your aura's reach.

In addition, your Order Die increase to d8's

Divine Abjugator

At 20'th level, your words are infused with an overwhelming power when used right, moving and moulding the hearts of others with ease. You gain 1d4+4 Order Die after a Short Rest, and 8 Order Die after a Long Rest. In addition, they are now d10's.
  You may cast the Command Spell at first level at will without spending a spell slot, when you do, you can spend an Order Die to increase the word limit of the spell to 5, also granting a roll of the Die as a bonus to any checks the creature may make while carrying out your order.

Oath Of Commandment Image

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