Base Class: Fighter
A warrior that is naturally infused with Ki (the lifeforce that permeates everything). These warriors use focus points to strengthen their attacks and defense.
Level 3: Focus Points
You gain a pool of focus points. The pool equals 3 + your proficiency bonus. The focus points can be used to fuel certain abilities.
Level 3: Focused Weapon
You can spend an hour and up to 3 focus points to perform a ritual to imbue a normal weapon into a magical weapon. The weapon attacks a counted as magical for overcoming resistances. The attack and damage bonuses are equal to the number of focus points spent. You may perform this ritual as part of a long rest.
Level 3: Alert and Observant
You gain the Alert and Observant Feats.
Level 7: Swift Strikes
You can spend 2 focus points to give you 2 attacks with your focused weapon as a bonus action.
Level 10: Evasion
You can nimbly dodge out of the way of certain dangers. When you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can’t use this feature if you are incapacitated.
Level 15: Acrobatic Movement
While you are wearing light or medium armor or wielding a Shield, you can spend 3 focus points to gain the ability to move along vertical surfaces and across liquids on your turn without falling during the movement. You also gain proficiency in the (Dexterity) Acrobatics skill.
Level 18: Stubborn Resolve
If brought to 0 Hit Points, you can spend 5 Focus Points to bring yourself to 1 HP and you gain temporary HP equal to your level + your proficiency bonus. If you ar prone, you stand up without using any of your movement. You also gain advantage on all Death Saves for the rest of the Battle. You can use this feature once per long rest. You regain this feature after taking a long rest.
Previous Versions
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