Base Class: Barbarian
Barbarians who walk the Path of the Voracious Predator let their thirst for blood drive them forwards in battle. These Barbarians rend the flesh of their enemies with shredding teeth, feasting on their foes.
Insatiable Hunger
3rd-level Path of the Voracious Predator feature
You can consume and gain nutrition from any creature with flesh or made of organic material, which are considered edible creatures for you.
Your varied diet has resulted in a stronger tolerance to poison and disease. You have advantage on Constitution saving throws against poison and disease.
Feasting Jaws
3rd-level Path of the Voracious Predator feature
When you enter your rage, your jaw expands and your teeth become large and serrated. You can choose to bite in place of your normal unarmed strikes. Your bite deals 1d8 + your Strength modifier slashing damage.
When you reduce an edible creature to 0 hit points with your bite, you regain a number of hit points equal to your Constitution modifier + your proficiency bonus.
Eat Anything
6th-level Path of the Voracious Predator feature
Your predator instinct sharpens, enabling you to feast on the mightiest foes. Your bite counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
For each consecutive hit against a single edible creature on your turn, your bite deals one additional die of damage.
Feeding Frenzy
10th-level Path of the Voracious Predator feature
When you score a critical hit on an edible creature with your bite, you enter a Feeding Frenzy and can make an extra bite attack as a part of that attack action. If you score another critical hit on an edible creature during your Feeding Frenzy, you can make an additional extra bite attack. You can make this extra bite attack up to a maximum number of times equal to half your Constitution modifier (rounded up) per turn.
Unhinged Voracity
14th-level Path of the Voracious Predator feature
When you rage, the distinction between foe and food blurs enabling you to feast with wild abandon. Every creature is now considered an edible creature for you.
When you enter a Feeding Frenzy, all creatures within 30ft of you must make a Wisdom saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, a creature has the Frightened condition for one minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success.
Previous Versions
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6/24/2025 11:19:14 AM
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Coming Soon
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