Base Class: Paladin
The Oath of the Law is the order made by authority and the rules set to keep people save. The paladins who swear such an oath are bound to it by the law of their land and must protect and serve the citizen of their community. They must be ready to risk their life for anyone in danger and stand between crime and the innocence of common people. A glowing symbol of safety and constant protector. These paladins normally take up the role of law enforcement and even guardsmenship. They are men of their word and fight for the rights and safety of all. This kind of paladin shines while surrounded by allies as they are trained in the way coordinating their forces and aid those around them.
Channel divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
FREEZE!!!
At the start of another creature’s turn you can use a Reaction to draw your weapon and point it at the creature, commanding them not to move. The creature must succeed a Wisdom Saving throw or become stunned till the start of its next turn.
Calling for Backup
As a bonus action, you can call out to your allies and ask for their aid. Choose a number of allied creatures equal to half your proficiency bonus rounded up, that can hear you. Till the end of your turn, they can use their reaction to move as close to you as their speed allows. This movement doesn’t provoke opportunity attacks
Oath spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Tactical Support
Starting at 7th level, while you are conscious every creature within 10 feet of you gains a plus to their attack rolls equal to half your charisma modifier rounded up (minimum of 1).
At 18th level, the range of this aura increases to 20 feet.
Battle Formation
Starting at 15th level, you can stay by your allies’ side to protect them. As a bonus action you can choose an ally within 30 feet of you and designate it as your Partner. You and your Partner gain +1 on your Ac while within 5 feet of each other and when your partner is more than 5 feet away from you, you can use a reaction to move as close to your partner as your movement speed allows. This movement does not trigger opportunity attacks
Righteous Sheriff
At 20th level, you have the experience and training to coordinate and guid your forces with tactical intellect and the safety of all in mind. As a bonus action, you can become the arm of the law and gain the following benefits for 1 hour:
- Your first attack roll every turn has advantage
- Your allies gain advantage on all attack rolls while within 5 feet of you
- You automatically succeed every attempt to grapple a creature
This effect ends early if you or an ally within 5 feet of you fall unconscious. Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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6/25/2025 3:51:42 PM
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