Paladin
Base Class: Paladin

Paladins who swear the Oath of Pride embody supreme confidence and unbreakable will. Whether born of noble ambition or hubristic ego, their pride fuels every strike. They stand unbowed, challenging any who question their might. Their presence inspires allies to greatness—or cowards to flee in shame.

The Oath of Pride varies between cultures, but often includes these principles:

  • Stand Unyielding. Never show weakness. Your confidence is your armor.

  • Inspire by Deed. Prove your worth through action, not words alone.

  • Rise Above. Let no insult or setback tarnish your brilliance.

  • Dominate the Unworthy. Those who oppose your righteous cause deserve only defeat.

Level 3: Oath Spells

You channel your towering pride into magic that bolsters your dominance and bends the will of others. Each spell reflects your unshakable confidence and power to compel, inspire, or conquer. When you reach a Paladin level specified in the Oath of Pride Spells table, you thereafter always have the listed spells prepared.

 

Paladin Level Spells
3rd Command, Heroism
5th Hold Person, Enhance Ability
9th Beacon of Hope, Bestow Curse
13th Compulsion, Guardian of Faith
17th Dominate Person, Geas

Level 3: Channel Divinity

When you take this oath at 3rd level, you gain the following options:

Champion’s Challenge.
As a bonus action , force each creature of your choice you can see within 30 feet to succeed on a Wisdom saving throw or be compelled to duel you. While affected, a creature has disadvantage on attack rolls against targets other than you for 1 minute. The creature can repeat the save at the end of each turn.

Aura of Exaltation.
As an action , you exude a dominating presence. For 1 minute, allies within 10 feet of you gain advantage on Charisma checks and saving throws. Enemies in the aura have disadvantage on Charisma checks.

Aura of Exaltation.

As an action, you exude a dominating presence. For 1 minute, allies within 10 feet of you gain advantage on Charisma checks and saving throws. Enemies in the aura have disadvantage on Charisma checks.

Champion’s Challenge.

As a bonus action, force each creature of your choice you can see within 30 feet to succeed on a Wisdom saving throw or be compelled to duel you. While affected, a creature has disadvantage on attack rolls against targets other than you for 1 minute. The creature can repeat the save at the end of each turn.

Level 7: Aura of Supremacy

You radiate supreme confidence. You and friendly creatures within 10 feet cannot be frightened while you are conscious. Additionally, when you or an ally within this aura fails a saving throw, you can use your reaction to allow them to reroll it. They must use the new result.
(At 18th level, the aura radius increases to 30 feet.)

Level 15: Crown of Triumph

When you reduce a creature to 0 hit points, you can choose up to three creatures within 30 feet that can see you. Each target must succeed on a Wisdom saving throw or be frightened of you for 1 minute. They may repeat the save at the end of each of their turns.

Level 20: Avatar of Pride

As an action, you become the embodiment of supreme, unassailable might. For 1 minute:

  • You shed bright light in a 10-foot radius.

  • You are immune to being charmed or frightened.

  • Once per turn when you hit with a weapon attack, you deal an extra 10 radiant damage.

  • Allies within 30 feet have advantage on attack rolls and saving throws while they can see you.

You use this feature the same number of your proficiency bonus until you finish a long rest.

Oath Of Pride Image

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