Paladin
Base Class: Paladin

You swear an oath to your god to never falter to vanquish all evils that crosses the richeous path you walk and to shelter all those you find who also walk a richeous path. As a result of your oath a religious symbol such as a cross or a star of David becomes inscribed on your back and gives of a very faint golden light and serves as proof of your status within your religion giving you the authority to temporarily take over a church as well as indoctrinate people into your religion.

Level 3: Sense evil

Starting at the third level you gain the ability to detect the presence of beings with an evil alignment within 30 feet of you, this sense comes as a sudden infuriation toward the being

Level 3: Sense good

Starting at the third level you gain the ability to detect the presence of beings with a good alignment within 30 feet of your, this sense comes as a sudden burst of joy towards them.

Level 3: Oath of slaying

Starting at the third level when you take this sub class you must follow the following requirements or lose your sub class (you may pray to your god to make exceptions for the greater good):

- when ever you become aware of a being within your vesinity that has an evil alignment you must do everything in your capacity to eliminate them

 

When you have confirmed the presence of a being with an evil alignment you can temporarily take control of a local church that shares your faith to subjugate the evil.

Oath of protection

Starting at the third level when you take this sub class you take an oath to protect all those with a good alignment causing you to become required to follow the following rules if you fail to do so you lose your sub class(you can pray to your god to make exceptions.):

- when you detect the presence of beings with a good alignment if they are in danger of any kind you must do everything you can to protect them.

- when you confirm that a being has a good alignment you can not intentionally harm them in any way

If there are beings with a good alignment in danger you can temporarily take control of a local church to protect them.

Level 3: Holy power

Starting at level three you gain a holy dice that reflects your paladin level see graph below to determine your holy dice. Your holy dice represents the amount of your gods power your body is able to utilize and intern how much your god is able to assist you. Whenever you are required to make a save you can add one roll of your holy dice to the out come you can also pray to your god to give you assistance which will also allow you to add one roll of your holy dice.

Level 7: Holy blade

Starting at the seventh level when facing beings with an evil alignment your god wraps your weapons in a golden light and deal radient damage equal to one roll of your holy dice.

Holy sheild

Starting at the seventh level when facing a being with an evil alignment your god envelopes your sheild in a golden light and it grants you the ability to add your charisma modifier to your AC and beings within 10 feet of you and behind you gain the same benefit.

Level 7: Holy armor

Starting at the seventh level when facing beings with an evil alignment your god will envelope your armor in a golden light which decreases the amount of damage you take by one roll of your holy dice and increases the amount of hp that gets healed when another being heals you by one roll of your holy dice.

Level 15: Holy conduit

Starting at the tenth level your body becomes a vessel for holy energy granted to you by your god giving you advantage on all Strength, Dexterity,and Constitution checks and saves and giving you immunity to being charmed, intimidated or frightened, also all beings with an evil alignment with a lower level than you will be forced to make a DC 16 wisdom save or be intimidated and if the result is lower than 10 they will be incapacitated, and beings with a connection to higher dimensional beings will feel either respect or fear towards you.

Level 15: Control of holy power

Starting at the twelfth level you can activate holy blade,sheild, and armor without assistance from your god because of this you can use it even if there is not an evil being near and you can add one roll of your holy dice to any skill or ability check you wish.

Level 15: Holy aura

Starting at the fifteenth level you can exude an aura that in capacitates all hostile beings with a challenge rating lower that 10 and beings with a challenge rating of 15 or lower will have to make a DC 14 wisdom save or be stunned they will make this check every turn until they succeed at which point they will be no longer affected for the rest of the encounter. Beings with a connection to higher dimensional entities will perceive it as a golden aura and those without a connection to a higher dimensional entity will simply feel a confident or possibly intimidating feeling from you.

Level 15: Holy domain

Starting at the seventeenth level you gain the ability to declare a 30 foot cube as your domain for one hour, this area becomes enveloped in a faint golden light that even those without a connection to a higher dimensional being can see. Within this cube your allies gain advantage on all rolls while you're adversaries gain disadvantage on all rolls also all beings with an evil alignment recieve extra radient damage on all attacks equal to one roll of your holy dice,also this feature nullifie's the effects of the spell darkness or literal darkness within the cubes confines and the area is instead dimly light.

Level 20: Holy energy explosion

Starting at the twentieth level you gain the ability to project holy energy in a 30 foot sphere that deals radient damage equal to 10 rolls of your holy dice to every being with an evil alignment, after utilizing this feature you can't utilize holy energy for the duration of the next two rounds and you can't utilize this feature again until you complete a long rest.