Paladin
Base Class: Paladin

The Oath of Beauty is a sacred commitment to protect and honor beauty in all its manifestations. Paladins of this oath honor both physical and spiritual beauty. Some are noble-hearted heroes devoted to goodness and inner beauty, while others are callous collectors of wealth and fashion. Beauty is subjective, and paladins of the Oath of Beauty embrace this subjectivity, using beauty in all its forms to charm both friend and foe.

Tenets of Beauty

Although every paladin of the Oath of Beauty defines beauty in their own way, they all embrace the following tenets to achieve true spiritual beauty:

Act With Beauty. Always be graceful, elegant, and moral in your actions. Do not degrade yourself by acting rudely, oafishly, or wickedly. When you do these things, you become less beautiful.

Gather Beauty. Beauty is worth obtaining in all of its forms. Surround yourself in beauty and collect beautiful things. Find and befriend people with inner beauty, and cultivate that beauty within them.

Protect All Beauty. Defend the beautiful places and things of the world from those foul enough to ruin or despoil them. Protect those with inner beauty and stop anyone who would harm their body, mind, or soul.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Cleansing Beauty. You can use your Channel Divinity to cleanse an ally of impurities and threats. As an action on your turn, you cause beautiful divine energy to swirl around one willing creature that you can see within 30 feet of you. You remove one effect reducing the target’s hit point maximum or one effect causing the target to be blinded, charmed, deafened, paralyzed, or poisoned.

Each creature of your choice within 10 feet of the target must make a Dexterity saving throw. On a failed save, a creature takes radiant damage equal to 1d8 + half your paladin level. Creatures that are grappling the target have disadvantage on the saving throw.

Healthy Glow. You can use your Channel Divinity to enhance your beauty and health and inspire your allies. As an action, you gain temporary hit points equal to your Charisma modifier + twice your paladin level, and each creature of your choice within 60 feet of you that can see you gains temporary hit points equal to your Charisma modifier + half your paladin level (minimum of one). These temporary hit points last for 1 minute.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Beauty Spells
Paladin Level Spells

3rd

charm person, shield of vanity (new)

5th

enthrall, lesser restoration

9th

beacon of hope, excite emotions (new)

13th

charm monster,* enhance body (new)

17th

dominate person, greater restoration

D&D Beyond Note: New homebrew spells and spells marked with an asterisk must be selected manually in the character builder. Homebrew spells must first be added to your collection.

Aura of Beauty

At 7th level, you gain a magical aura that purges your companions of unsightly injuries and insecurities. While you are conscious, each friendly creature within 10 feet of you can use your Charisma modifier in place of its own modifier when making a Charisma check.

Also, whenever a spell of 1st-level or higher restores hit points to you or an affected creature, if that creature already has more than 0 hit points, it regains additional hit points equal to one-third of the hit points restored, or half the hit points restored for your paladin spells.

At 18th level, the range of this aura increases to 30 feet.

Transfiguring Touch

Beginning at 15th level, your touch can grant beauty to creatures or take it away. You can use your action to cast either cure wounds or inflict wounds without having the spell prepared or expending a spell slot. These spells are cast at a spell level equal to half your proficiency bonus, and they count as paladin spells for you.

If you cast cure wounds using this feature, the target also gains temporary hit points equal to half your paladin level. If you cast inflict wounds using this feature and hit with the spell attack, the spell deals extra damage equal to half your paladin level, and until the end of your next turn, the target's speed is reduced to 0 feet and it has disadvantage on attack rolls and ability checks.

You can use this feature up to two times. You regain all expended uses when you finish a long rest.

Too Beautiful

Starting at 20th level, you are constantly affected by a special sanctuary spell that uses your paladin spell save DC. A creature that can't be charmed automatically succeeds on the saving throw.

If you make an attack against a creature or deal damage to a creature, or if one of your spells affects a creature, that creature is unaffected by this sanctuary spell until the end of its next turn.

You can use a bonus action on your turn to suppress or resume this effect.

Oath Of Beauty Image

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