Base Class: Paladin
**Embrace the Silence.** In the stillness of the Void, truth is revealed. Speak only when necessary. Act with certainty.
**Face the Edge.** Never turn from the brink. Charge into fear, for the edge is where you find strength.
**Balance Through Power.** Use your might to crush chaos and arrogance alike. Restore order by any means.
**I Am the Abyss.** Be the darkness that frightens evil. Let them fear the void more than you ever could.
Channel Divinity
Channel Divinity
Abyssal Glare
As an action, you project the terrible presence of the Void. Each creature of your choice within 30 feet that can see you must succeed on a Charisma save or be paralyzed with fear until the end of your next turn. On a success, they are still frightened until the end of their next turn.
Void Smite
As an action, present your holy symbol and let the Void answer. The next time you hit a creature with a melee weapon attack within 1 minute, it takes additional necrotic damage equal to twice your paladin level, and must succeed on a Wisdom save or be frightened until the end of your next turn.
Aura of Dread
Beginning at 7th level, enemies within 10 feet of you have disadvantage on saving throws against being frightened. Additionally, while within this aura, your allies have advantage on saving throws to end the frightened condition. At 18th level, the aura increases to 30 feet.
Aura of Dread
Beginning at 7th level, enemies within 10 feet of you have disadvantage on saving throws against being frightened. Additionally, while within this aura, your allies have advantage on saving throws to end the frightened condition. At 18th level, the aura increases to 30 feet.
Void Resilience
When damage would reduce you to 0 hit points, you can use your reaction to draw upon the Void. Roll a d6. On a 4–6, you instead drop to 1 hit point and release a 10‑foot burst of void energy. Each enemy in that range takes necrotic damage equal to your Charisma modifier + paladin level.
Once per long rest.
Void Resilience
When damage would reduce you to 0 hit points, you can use your reaction to draw upon the Void. Roll a d6. On a 4–6, you instead drop to 1 hit point and release a 10‑foot burst of void energy. Each enemy in that range takes necrotic damage equal to your Charisma modifier + paladin level.
Once per long rest.
Avatar of the Abyss
As an action, you channel the Void and transform into a living nightmare for 1 minute:
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Resistance to all damage except force and radiant
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You emanate an aura of oppressive silence (30 ft); creatures of your choice within it are deafened and cannot speak or cast spells with verbal components
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When you hit with a melee weapon attack, deal an additional 2d10 necrotic damage and reduce target’s speed to 0 until the start of your next turn
Once you use this feature, you can’t use it again until you finish a long rest.
Avatar of the Abyss
As an action, you channel the Void and transform into a living nightmare for 1 minute:
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Resistance to all damage except force and radiant
-
You emanate an aura of oppressive silence (30 ft); creatures of your choice within it are deafened and cannot speak or cast spells with verbal components
-
When you hit with a melee weapon attack, deal an additional 2d10 necrotic damage and reduce target’s speed to 0 until the start of your next turn
Once you use this feature, you can’t use it again until you finish a long rest.
Oath Spells
Oath Spells