Base Class: Cleric
In the heat of battle, an Auramancer channels divine power through raw emotion—binding allies together in shared resolve and shielding them with empathic strength. Whether amplifying joy or absorbing despair, they turn feeling into divine force.
Level 3: Auramancer Domain Spells
You gain domain spells at the cleric levels listed in the Auramancer Spells table. See the Divine Domain class feature for how domain spells work.
Auramancer Domain Spells
| Cleric Level | Spells |
|---|---|
|
1st |
|
|
3rd |
|
|
5th |
|
|
7th |
|
|
9th |
Level 3: Sense Emotion
As a Magic action, you sense the current emotional state of all creatures within 30 feet.
You can choose one target to influence. That creature must make a Wisdom saving throw against your spell save DC:
- On a failure: Their emotions align with yours for 1 minute and they are charmed by you. Afterward, their emotions return to normal. They are unaware of the effect unless they are a Fey.
- On a success: Your emotions align with theirs for 1 minute.
You can ignore the success effect a number of times equal to your Wisdom modifier (minimum 1), regaining expended uses on a long rest.
Level 3: Emotional Resonance
As a Magic action, you can use your Channel Divinity to take on the burdens of a nearby ally. Choose one creature within 30 feet. For 1 minute:
- You take half the damage they would receive (before resistances are applied).
- When they regain hit points, you gain half the amount as temporary hit points.
Level 6: Your Pain is my Pain
When an ally within 60 feet fails a saving throw and takes damage or gains a condition, you can use your reaction to take the damage and condition in their place.
This damage cannot be reduced or prevented by any means.
You can use this feature once, regaining it after a short or long rest
Level 17: True Empathy
As a Magic action, you and a willing ally you touch pool your vitality.
- Add both your current hit points together, then divide the total equally between the two of you (rounded down).
- Each creature’s new HP becomes this shared average.
- Temporary hit points are unaffected.
You can use this feature once per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/25/2024 5:56:03 PM
|
25
|
9
|
--
|
Coming Soon
|
|
|
12/8/2024 5:05:42 PM
|
27
|
3
|
1.2
|
Coming Soon
|
|
|
6/29/2025 12:18:29 AM
|
105
|
39
|
--
|
Coming Soon
|
Comments