Barbarian
Base Class: Barbarian

The Path of the Warp Pipe draws its power from the ancient and mystical realm of the Warp Pipes, a network of interdimensional conduits that connect worlds beyond comprehen-sion. Barbarians who walk this path are often seen as guardians of these pathways, capable of channeling the energies of the Warp Pipes into their rage, allowing them to perform feats of incredible strength, agility, and mystical power reminiscent of the legendary hero, Mario the Plumber.

Level 3: Plumber's Leap

When you choose this path at 3rd level, you gain the ability to use your rage to make extraordinary leaps. Whenever you make a long or high jump, you can travel twice the normal distance. Additionally, when you land within 5 feet of a creature after such a leap, you can make a single melee attack as a bonus action.

Level 6: Warp Pipe Guardian

Starting at 6th level, your connection with the mystical Warp Pipes allows you to bend space around you in a burst of magical energy. When you are raging, you can use your bonus action to teleport up to 30 feet to an unoccupied space you can see. You must be able to see your destination to use this ability, and it must be on the same plane of existence. You can use this feature once per rage. The teleportation does not provoke an attack of opportunity. 

Level 10: Starman's Fury

Starting at 10th level, your rage can be empowered by the invincibility of the Starman. Once per rage, as a bonus action, you can make yourself resistant to all damage except psychic damage for one turn. During this turn, any creature that starts its turn within 5 feet of you or hits you with a melee attack takes 2d6 radiant damage.

Level 14: Fire Flower's Wrath

At 14th level, you gain the ability to unleash the fiery power of the Fire Flower. When you rage, you can choose to exhale a 15-foot cone of fire. Each creature in the area must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). A creature takes 4d6 fire damage on a successful save, and half as much damage on a successful one. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Path Of The War Pipe Image

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