Base Class: Rogue
You are connected to mimics with you ancestry.
Mimic's Form
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Ambush Shape: As a bonus action, you can use your Cunning Action to assume the form of a Small or Medium inanimate object (such as a chest, barrel, or chair) that fits within your space. While transformed, you are motionless, indistinguishable from an ordinary object (DC = 8 + your Stealth modifier to detect), and you are prone. You may end this form as a bonus action or when you move.
If you make an attack against a creature that did not detect you, you have advantage on the attack and it deals an additional 1d6 damage. You can use this feature a number of times equal to your proficiency bonus per long rest.
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Mimic Language: You learn to speak, read, and write Deep Speech and can communicate with mimics.
Sticky Grip
As a reaction when a creature within 5 feet hits you with a melee weapon attack, you can force them to make a Strength saving throw (DC = 8 + your Dexterity modifier + your proficiency bonus). On a failed save, the weapon sticks to you and cannot be used until the creature succeeds on an Athletics check as an action (DC same as above).
You can use this ability a number of times equal to your proficiency bonus per long rest.
Shifting Hide
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Living Camouflage: You can cast Disguise Self at will, without expending a spell slot or material components.
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Additionally, while in dim light or darkness and motionless, you gain expertise in Stealth, even if you are not proficient.
Pseudopod Strike
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When you take the Attack action, you can replace one of your attacks with a Pseudopod Slam: a melee weapon attack with a 10-foot range that deals 2d6 bludgeoning damage. If it hits, the target must succeed on a Strength saving throw (DC = 8 + Dex mod + prof bonus) or be grappled (escape DC equal to the same).
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While grappling a creature this way, you can’t use the Pseudopod Slam again until the grapple ends.
Perfect Imitation
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As an action, you can transform into a perfect replica of a nonmagical object, no larger than Large size. This transformation is magical and lasts for up to 1 hour or until you revert as a bonus action or take damage. While transformed, you are undetectable as a creature unless a creature succeeds on an Intelligence (Investigation) check against your spell save DC.
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Once per transformation, if a creature comes within 5 feet of you while unaware of your true nature, you can make a Sneak Attack against them as a reaction, even if it's not your turn.
You may use this feature once per long rest.
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