Base Class: Paladin
Paladins who swear the Oath of the Dragon Soldier are unlike others, since they uphold the ideals of dragons. Dragons' ideals fall on the sides of both good and evil, so it is not strange to find an evil paladin of this oath. Paladins who swear this oath vow to present the might of their draconic masters to their enemies, worshiping dragon gods or especially ancient dragon spirits. One of the greatest foes of these paladins is a dracolich, who they view as traitors to the dragons' cause. A paladin who finds themselves serving one of these villains more often than abandons their oath, or seeks out a similar master with similar ideals. The believe in self presentations of strength, dogma, a commitment to one side of the battle of morals, and in some cases, power.
The tenets of the Oath of the Dragon Soldier may vary depending on the dragon creating them. However, they seem to follow a certain pattern. Dragons with servants have demanded some very common favors from their champions, and many records tell of these ancient warriors adhering to the following ideas.
Display Your Power. With every battle, strike fear and awe into your opponents. Do not fail to deliver merciless punishment to the enemies of your master. Fight with ferocity and surrender only when fate has forced your hand.
Idolize Dragonkind. Tell the common folk of the legends of dragons. Spread your ideals among the faithless, and bring the power of the dragon gods to the lowly and faithless. Build shrines and temples that the people may go to to entreat their new gods.
Establish the Dragons' Laws. If you find a chance to rule, take it. Expand your influence through position of power, and establish a society that would make your master proud. Wage war as necessary, and make peace as necessary.
Defend Your Master. You shall be a devoted guardian of your master. Do not be afraid to die while saving them from those that would wish to see nothing but their demise. Such death will only bring you honor.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Draconic Voice. Using an action, you can release the power of the dragon within you. After presenting your holy symbol, you can use a bonus action on each of your turns to attempt to frighten an enemy. A target within 30 feet of you must make a Wisdom saving throw or become frightened of you for 1 minute or until it takes damage.
Wings of Fury. As an action, you present your holy symbol and are aided in battle by the wings of your master, using your Channel Divinity. Each creature of your choice within 30 feet of you must make a Strength saving throw. On a failed save, the creatures are pushed 10 feet away from you and are knocked prone. On a successful save, they are pushed half the distance and do not fall prone.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Holy Scales
You have gained the ability to imbue yourself with the vitality of dragonkind. Starting at 7th level, you can use an action to expend a spell slot. You gain a bonus to AC equal to the expended spell slot's level that lasts until your next turn. If you take no damage while you have this bonus, you gain temporary hitpoints equal to the expended spell slot's level at the start of your turn. They last for 1 hour.
Dragon Blooded
Beginning at 15th level, you are always under the effects of the protection from energy spell, and can switch the damage type you are resistant to after finishing a long rest.
Additionally, you cannot be frightened.
Form of Dragonkind
At 20th level, as an action, you take on the glorious form of your master and become a lesser dragon. For 1 minute, you morph into a wyvern, and have its stats, except that your stinger action deals your choice of acid, cold, fire, lightning, or poison damage, and you retain your Intelligence, Wisdom, and Charisma scores. You can speak normally while in wyvern form. Any equipment you are carrying or wearing is absorbed into the new form.
If you are reduced to 0 hitpoints while in this form, you revert to your normal form, and any excess damage carries over into your new form.
You cannot use this feature if the space you are in cannot accommodate a large or larger creature.
Comments