Base Class: Barbarian
3rd Level – Avatar of the Pale Moon
While raging, your body becomes a conduit for your god’s will.
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Once per turn when you hit with a melee weapon attack, you deal additional radiant or necrotic damage equal to your Barbarian level.
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If you are reduced to 0 HP while raging, you can make a DC 10 Constitution saving throw. On a success, you instead drop to 1 HP. You can use this feature once per rage.
3rd Level – Brutal Reckoning
Your divine rage twists your fighting style into something brutal and unnerving. When you make a Reckless Attack, choose one of the following additional effects:
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Judgment Slam – Your attack sends your foe sprawling. If it hits, the target must succeed on a Strength saving throw (DC = 8 + Proficiency Bonus + Strength mod) or be knocked prone.
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Blinding Vengeance – The light of your patron flares in your eyes. If the attack hits, the target must make a Constitution saving throw or be blinded until the start of your next turn. You can use this once per rage.
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Unflinching Assault – If this attack hits, you gain temporary hit points equal to your rage damage bonus + proficiency bonus.
You may only use one of these special Reckless options per turn.
6th Level – Unyielding Resolve
You gain resistance to psychic damage, and advantage on saving throws against being charmed or frightened.
In addition, if you succeed on the 0 HP save from Avatar of the Pale Moon, you may immediately stand up if prone and make a melee weapon attack as a reaction.
10th Level – Bloodied But Unbroken
Your body may break, but your will does not. While raging:
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When you drop to half your HP or less (rounded down), you gain the following benefits until the rage ends:
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You have resistance to all damage except force, psychic, and radiant.
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You add your Constitution modifier to all melee weapon damage rolls (stacking with Strength).
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You can use this feature once per long rest, or again by spending 2 rages instead of 1 when entering rage.
14th Level – Fist of the Forgotten God
You cannot die until your mission is done.
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While raging, having 0 HP doesn’t knock you unconscious. You can continue acting until your rage ends.
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If you're still at 0 HP when your rage ends, you fall unconscious and start making death saves as normal
Avatar of the Pale Moon
While raging, your body becomes a conduit for your god’s will.
-
Once per turn when you hit with a melee weapon attack, you deal additional radiant or necrotic damage equal to your Barbarian level.
-
If you are reduced to 0 HP while raging, you can make a DC 10 Constitution saving throw. On a success, you instead drop to 1 HP. You can use this feature once per rage.
Brutal Reckoning
Your divine rage twists your fighting style into something brutal and unnerving. When you make a Reckless Attack, choose one of the following additional effects:
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Judgment Slam – Your attack sends your foe sprawling. If it hits, the target must succeed on a Strength saving throw (DC = 8 + Proficiency Bonus + Strength mod) or be knocked prone.
-
Blinding Vengeance – The light of your patron flares in your eyes. If the attack hits, the target must make a Constitution saving throw or be blinded until the start of your next turn. You can use this once per rage.
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Unflinching Assault – If this attack hits, you gain temporary hit points equal to your rage damage bonus + proficiency bonus.
You may only use one of these special Reckless options per turn.
Unyielding Resolve
You gain resistance to psychic damage, and advantage on saving throws against being charmed or frightened.
In addition, if you succeed on the 0 HP save from Avatar of the Pale Moon, you may immediately stand up if prone and make a melee weapon attack as a reaction.
Bloodied but Unbroken
Your body may break, but your will does not. While raging:
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When you drop to half your HP or less (rounded down), you gain the following benefits until the rage ends:
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You have resistance to all damage except force, psychic, and radiant.
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You add your Constitution modifier to all melee weapon damage rolls (stacking with Strength).
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You can use this feature once per long rest, or again by spending 2 rages instead of 1 when entering rage.
Rage Beyond Death
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While raging, having 0 HP doesn’t knock you unconscious. You can continue acting until your rage ends.
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If you're still at 0 HP when your rage ends, you fall unconscious and start making death saves as normal.
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