Monk
Base Class: Monk

Complete control over mind and body, that is the pinnacle of monastical ambition. You have trained amongst a hermetic order of monks who have honed not just your physical martial arts skills, but also accessed the power of the mind to access psychic powers and abilities. This allows you to access an entirely new arsenal of tools, to empower your existing abilities and to unlock new potentials and disciplines regular monks can only dream of. 

Honed Mind

When you choose this subclass at 3rd level, your mind has become in tune with your body and the world around you. You gain the ability to telekinetically move objects with a weight in pounds less than 15 times your wisdom modifier, within 30 feet of you. You can also attempt to forcefully shove creatures within that range. When you make an unarmed strike, you can instead force a creature to succeed on a strength saving throw against your Ki save DC or be shoved a number of feet equal to 5 times your wisdom modifier (minimum of 5) and knocked prone.

Extended Awareness

Starting at 6th level, your mind becomes more open and keen, giving you unnatural awareness of your surroundings. You can't be surprised, and you gain advantage on dexterity saving throws and Wisdom (Perception) checks. As per your DM's discretion, this perception also permits you to sense the emotional state of people around you.

Mind Tricks

From 11th level, you can use your psychic powers to influence the minds of others. As an action on your turn, you can suggest a reasonable course of action and force a creature within 10 feet of you to make a wisdom saving throw against your Ki Save DC. On a failure, the creature follows your instruction to the best of its ability. If the course of action can not be reasonably completed within 1 minute, it ceases after 1 minute.

Improved Telekinetics

Starting at 11th level, the range of and maximum weight you can carry with your telekinesis is doubled. Furthermore, when using your telekinetic shove, instead of targeting one creature you can choose to target all creatures in a 20 foot cone. 

Lightningsharp Reactions

At 17th level, your mental training has become so advanced you can push your body beyond its regular limits. Once per round, you can expend 2 ki points to take an extra reaction on your turn. You choose to do this when the reaction would normally trigger, such as when a creature leaves your range.

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