Fighter
Base Class: Fighter

You harness the vile, necrotic nature of necromancy and incorporate it into your fighting style. Bones and flesh to bend to your will as you fight your foes.

Bone Blade

3rd-level Necro Knight feature

You have a bone blade that protrudes from your hand. This natural weapons deal 1d4 Necrotic damage.

This damage increases by 1d4 at 7th, 15th, and 18th level.

Death's hand

3rd-level Necro Knight feature

You know the Chill Touch cantrip. Strength is your spellcasting modifier

Bone armor

7th-level Necro Knight feature

Armor like bones grow on your skin, you gain a +1 to your AC and Bludgeoning, Piercing, and Slashing damage from non-magical attacks are reduced by your fighter level.

Corpse's Grasp

10th-level Necro Knight feature

When you hit a creature with an attack, you can use your bonus action to call hands made of bones or decaying flesh from the ground dealing Necrotic damage equal to your bone blade and on a failed dexterity saving throw the target is restrained. If the creature was in the air it is brought to the ground with no damage done to it from the fall. You can only take this action once per short rest or long rest.

Necrotic Guard

15th-level Necro Knight feature

Once per long rest, when you are hit by an attack you can use your reaction to summon 1d4 ghouls as if summoned by Create Undead. Commanding these ghouls requires no action.

Vile Adaptations

18th-level Necro Knight feature

Your necrotic nature has gone through an evolution, adapting to new situations with your strength. 

Starting at 18th level you gain a bonus to saving throws equal to your constitution modifier and 1 adaptation.

Blood Absorption

You absorb the blood of nearby creatures, when a creature within 10 feet of you that isn't an undead or a construct takes damage you heal 1d4 hp.

Spectral Whispers

The fallen aid you in combat, guiding your necrotic attacks. You gain a +3 bonus to attack rolls with your bone blade and chill touch.

Spreading Decay

Your Bone Armor causes creatures flesh to decay on contact. When a creature hits you with a melee attack its Strength score is reduced by 1. The target dies if this reduces its Strength score to 0.

Toxic Blood

Your blood is toxic. When you are hit by a melee attack or hit an enemy with your bone blade, that enemy takes 1d6 Poison damage.

Previous Versions

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