Bard
Base Class: Bard

Found this subclass on reddit by user Monkey_DM. All credit goes to them.

 

Most people are happy to welcome a bard among them. Bards of the College of Manipulation use this to their advantage. They appear friendly and of good company. In truth, a member of the College of Manipulation will twist and distort reality, pitting friends against each other to get their way. These bards use their magic and cunning to find what makes people tick and use that knowledge against them.

Level 3: Blurred Memories

At 3rd level, your spells and abilities ignore immunity to the charmed condition and, when a creature recovers from being charmed by you, it has no memory of what happened during the time it was charmed. A creature that succeeds the initial saving throw for a charm still notices that a spell was cast.

Level 3: Cursed Words

Also at 3rd level, you can spin words laced with magic that disrupt a creature's survival instinct and cause it to open it's self up to more damage. As a Bonus Action, you can expend one use of your Bardic Inspiration and chose one creature you can see withing 60 feet of you. The next time the creature takes damage on this round, and on subsequent rounds after that, it takes additional damage equal to a roll of your Bardic Inspiration die. This effect ends after 1 minute, or ends early if you use it on another creature, or the affected creature dies.

Level 6: Amplified Curse

 At level 6, your Cursed words ability now deals additional damage once per turn instead of once per round, provided that you concentrate on it (as you would concentrate on a spell). You can concentrate on an enchantment spell and this ability at the same time, losing concentration on both if interrupted.

Pervasive Tongue

Also at level 6, creatures can't benefit from advantage on saving throws against your enchantment spells, even if you are fighting them.

Level 14: Infiltrate Mind

At level 14, you can cast the spell dominate person once, at 7th level, without expending a spell slot. If you do so, the creature cannot break out of the spell, the magic cannot be dispelled for the duration, and the spell cannot be detected (such as with a detect magic). Additionally, as an action, you can see through the creature's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the creature has. During this time, you are [Tooltip Not Found] and [Tooltip Not Found] with regard to your own senses but have total and precise control of the target.

Once you use this ability, you cannot use it again until you take a long rest.

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