Druid
Base Class: Druid

The Circle of Rime is all about using spells and abilities to limit the movement of their enemies and to give their allies the chance to make sure they don't escape. Often living in cold places as shaman tribes or wandering medicine men. How would you create a character that survived the brutality of the tundra?

Rime Circle spells

2nd-level Circle of Rime feature

You are one with the spirits of frost and ice. Your link with these forces grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Rime Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Rime Spells
DRUID LEVEL SPELLS
2nd frost fingers, armor of agathys
3rd Rime's binding ice, misty step
5th sleet storm, slow
7th freedom of movement, ice storm
9th cone of cold, hold monster

Emanation of the frost

As a druid of Rime you are one with the cold and the spirits associated with it, as an action you create an aura of hail and snow hindering your foes. You can expend one use of your Wild shape to create a aura centered on yourself with a range of 20ft that last for ten minutes. Your aura disappears if you are incapacitated or use your wild shape to change into a creature, while this aura is active you get these benefits. You can choose to end this aura on a free action.

  • When a creature of your choice enters your aura or starts its turn in it, the targets speed is reduced by 5ft, at 10th level the speed reduces by 10ft, at 14th level the speed reduced by this effect is reduced by 15ft.
  • When you activate this aura you can activate the Strike of hail ability as a bonus action, when this effect is activated, you can choose one other creature you can see in your aura. The target must make a dexterity saving throw or take 1d6 bludgeoning damage on a success the target takes half. The damage increases to 1d8 at 6th level, 1d10 at 10th level, and 1d12 at 14th level.
  • Whenever you cast a druid spell that deals cold damage you can add your wisdom modifier to one the damage rolls.

One with the cold

6th-level Circle of RIme feature

Your body has adapted to the cold and the harsh environments, you gain resistance to cold damage and are unaffected by artic environments. additionally, you gain advantage against saves that cause the restrained, grappled condition, and to escape the grapple and restrained condition. Additionally gain proficiency in one of the following skills. Nature, Survival, or insight.

Whenever, you use your Hail strike feature, if a creature of huge or smaller fails the saving throw the creature is knocked prone.

Serrated Tundra

10th-level Circle of Rime feature

Your knowledge of the cold has given you the ability to spread cold using death as a conduit. As a reaction when you kill a creature with a spell that deals cold damage you can turn the area around it into a field of death. A 5ft radius centered on where the creature dies becomes thorny and serrated as the grass and terrain freezes over dealing 2d6 piercing damage for every five feet of movement in the area. additionally, the area is treated as difficult terrain. You can use this reaction equal to your wisdom modifier. You recover all expended uses on a long rest.

Pinnacle of the frigid

14th-level Circle of Rime feature

At 14th level You have become a master of manipulating the elements to reflect your icy nature, whenever you cast a damage dealing druid spell you can change the damage type to cold damage. additionally, your Emanation of the frost gains three additional abilities.

  •  As a reaction when a creature attacks inside the aura you can use your reaction to subtract your wisdom modifier to one of the attack rolls. you can use this reaction equal to your wisdom modifier. You regain all expended uses when you create a new Emanation of the frost
  • Creatures affected by your aura have disadvantage on dexterity saving throws
  • The Radius of Emanation of the Frost increases to 30ft, Additionally you can add your wisdom Modifier to the damage of your Hail Strike Feature

Previous Versions

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